[p]Hello everyone, Update 1.1 is live now for Masters of Albion.
[/p][p]We’ve been reading all your feedback this past week. It’s helped shape this first update and what we’re now working on for 1.2!
[/p][p]We want to be upfront, performance still isn’t where we want it yet in this build. It’s a big focus for us right now, and the team is hard at work on improvements we’re looking forward to sharing with you soon.[/p][p][/p][p]
Now, onto the patch notes![/p][p][/p][p]
GENERAL QOL[/p]
- [p]Added invert camera controls while in Possession mode [/p]
- [p]Added fullscreen exclusive support with resolution options [/p]
- [p]Locked certain items in the Arcadium until the correct point in progression to prevent softlocks (thank you for all your reports on this)[/p]
- [p]Heroes now respawn outside Briar Lakes, getting you back into the fight faster on Day 15[/p]
- [p]Fixed an issue with bandit spawns in the Spider Cave [/p]
- [p]Fixed an issue when exiting certain caves [/p]
- [p]Fixed drawbridge navigation issues[/p]
- [p]Fixed bug where character incorrectly leaves map[/p]
- [p]Condiment balance pass[/p]
- [p]Fixed a frame rate issue during the opening Helm cutscene [/p]
- [p]Fixed Workers getting stuck after being hit by a rock and picked up[/p]
- [p]Buoyancy is no longer applied to in-world items while the game is paused [/p]
- [p]Support added for moving heroes back into tournament boundaries[/p]
[p][/p][p]
UI[/p]
- [p]Fixed the currency display[/p]
- [p]General nice GUI fixes[/p]
- [p]Cleaned up the helper UI[/p]
- [p]Fixed an issue when dragging a hero from their tag UI[/p]
- [p]Fixed the broken stock UI display for weapon/armour and cloth shop[/p]
- [p]Card and dragging text improvements[/p]
- [p]The north pole has been correctly placed on the minimap[/p]
- [p]Added 3D backgrounds to order cards to improve readability during camera movement[/p]
- [p]Better helper tags text[/p]
- [p]Fixed an issue with the first hero level-up UI[/p]
- [p]More dynamic order card helpers[/p]
[p][/p][p]
COMBAT[/p]
- [p]Fixed inconsistency in weapon weight[/p]
- [p]Fixed undead melee attack range[/p]
- [p]Improved enemy reactions to successful parries and charge attacks [/p]
- [p]Fixed a null ref that could occur when a hero equips a weapon [/p]
- [p]Removed unintended sideways movement during attack animations [/p]
- [p]Tuned input buffering to make combat combos feel more responsive and consistent [/p]
[p][/p][p]
ENVIRONMENT / TEXTURES[/p]
- [p]Fixed visuals on Female Evil Worshippers[/p]
- [p]Fixed mana balls having no visuals in caves[/p]
- [p]Gave the floating trees above Oakridge a firm talking to and put them back where they belong[/p]
- [p]Fixed unlock tray lighting[/p]
- [p]Fix for Oakridge roads ending too soon [/p]
- [p]Fixed shadows clipping unnaturally near the throne in the Crypt [/p]
- [p]Various lovely landscape fixes[/p]
- [p]Various textures updated[/p]
[p][/p][p]
BUILDING[/p]
- [p]Improved performance while building walls[/p]
- [p]Store blocks now have fixed visuals[/p]
- [p]Fixed an issue where some blocks got a bit jumpy when placed on the floor[/p]
- [p]Wall building in The Arcadium no longer costs any favours[/p]
- [p]Fixed an issue where stacking door blocks on top of each other would confuse Workers[/p]
- [p]Fixed wall building gates over roads[/p]
- [p]Fixed an issue where painted buildings would change colour after actions like load, move, or undo[/p]
[p]
SCRIPT[/p]
- [p]Various grammar and punctuation fixes[/p]
- [p]Fixed wrong message when player fails a night[/p]
- [p]Fixed text issues on signposts[/p]
[p]
ANIMATIONS[/p]
- [p]New and improved Zombie Spawn/Despawn animations[/p]
- [p]Fixed an issue where the female hero’s weapon appeared in the wrong position during possession animations [/p]
- [p]Fixed an issue during the Night Fail sequence where falling bricks were not visible. The player’s Crypt will now collapse properly. [/p]
[p][/p][p]
AUDIO[/p]
- [p]Added Zombie Nest SFX[/p]
- [p]Fix Cricket VO event mis-name, extend Chicken Farmer 'Lucky stars' line [/p]
- [p]Unlock selection door on SFX bus[/p]
- [p]Stop Grotesque insults from playing while dialogue is active[/p]
- [p]Fixed SFX for Zombie body parts stopping too early[/p]
- [p]Quick button Sounds[/p]
- [p]Fixed Card-spawned characters footstep issues[/p]
[p]
OTHER[/p]
- [p]New banners have appeared in the Crypt… some of you might recognise them.[/p]
- [p]Added game credits[/p]
- [p]Updated game icon[/p]
- [p]Fixed incorrect achievement tracking[/p]
- [p]Achievement icon update[/p]
- [p]EDIT: We have locked the Founders Paint Pack for new game saves to protect it's Week 1 Exclusivity. The Founders Paint Pack will be available in all game-saves that were started within our first week of launch. It has not been removed from the game entirely. [/p]
- [p]Added Steam Community Items (Trading Cards, Badges, etc.) [/p]
[p]
That's all for Update 1.1.
Thank you for an amazing first week post-launch. More news on Update 1.2 coming soon! [/p]