[p]Hi everyone, we are pleased to announce Update 1.3 is now live. This update primarily focuses on combat feedback improvements, with the addition of features such as the ‘last chance mechanic’ along with a range of new VFX to support combat readability and impact feedback.[/p][p]Alongside this, Update 1.3 includes improvements to hero movement and behaviour, additional audio and animation polish, quest progression fixes, environmental improvements, and a variety of stability and gameplay adjustments across Albion[/p][p]As always, thank you for all of your continued feedback and support as we continue improving the experience throughout Early Access.[/p][p] [/p][p]
GAMEPLAY & BALANCE[/p]
- [p]Last chance mechanic added - possessed heroes at critical health receive temporary damage reduction [/p]
- [p]Armour break mechanic implemented with visual and audio feedback[/p]
- [p]Low health indicator added for heroes - visual effect and heartbeat audio trigger when approaching critical health[/p]
- [p]Undead melee attack range fine tuned[/p]
- [p]Fixed weapon type defaulting to axe when using sledgehammers (preventing incorrect achievements and sound effects)[/p]
- [p]Wild blocks in water can no longer slide or move too far away, preventing them from dropping below the world[/p]
- [p]Bandit spawn locations behind bandit camp reworked[/p]
- [p]Stocks and gallows workers now correctly drop carrying items[/p]
[p][/p][p]
[/p][p]
VFX & EFFECTS[/p]
- [p]Undead hit and destroy VFX implemented[/p]
- [p]Undead VFX directional improvements and tweaks[/p]
- [p]Armour break VFX added with feedback tweaks[/p]
- [p]Damage VFX separated from impact VFX[/p]
- [p]Hero trail VFX brightness tweaks[/p]
- [p]Possession damage effects added[/p]
[p][/p][p][/p][p]
QUEST & PROGRESSION FIXES[/p]
- [p]Day 2: Blocker fixed by skipping wheat drag task if farm stock output is empty[/p]
- [p]Day 8: Hero button tutorial improvements[/p]
- [p]Fix for game recognising if royal order has already been completed[/p]
- [p]Reorganised some tasks on Days 17 & 18[/p]
- [p]Valmey now reacts when beacon is attacked on night 13[/p]
- [p]Wyrmscar gate now locked until Day 8[/p]
- [p]Character details panel added for Brian Eastbane[/p][p][/p]
[p]
HERO & CHARACTER IMPROVEMENTS[/p]
- [p]Hero walk animation improved[/p]
- [p]Possessed character movement refined - smoother turning and movement[/p]
- [p]Possessed heroes can no longer turn excessively on the spot[/p]
- [p]Fixed issue where hero weapon damage multiplier was 0 after selecting level up reward while using default weapon[/p]
- [p]Improved hero pursuit behaviour when pursuing enemies[/p]
- [p]New male and female animations added for clothing testing room[/p]
[p][/p][p]
AUDIO & VO[/p]
- [p]Combat armour destroyed sound effects added[/p]
- [p]Footstep audio improved[/p]
- [p]Dialogue fixes for Alwen and turrets[/p]
- [p]Heartbeat audio implemented for hero low health and last chance moments[/p]
[p] [/p][p]
VISUAL & ENVIRONMENT[/p]
- [p]Cliffs added to Wyrmscar to prevent unintended player access[/p]
- [p]Briar Lake drawbridge animation refined[/p]
- [p]Fellwhisper entrance cleanup and district fixes[/p]
- [p]Fellwhisper and Oakshade half-buried treasure digspot fixes[/p]
- [p]Walkable path fixes in Spire Ruins and across small bridges[/p]
- [p]Danger map updated to prevent navigation issues[/p]
- [p]Mineshaft rogue cart fix[/p]
- [p]Green blood no longer appears alongside black blood on undead destruction[/p]
- [p]Pirate waistcoat textures and assets updated[/p]
- [p]Lo-res Fresco textures fixed[/p]
[p][/p][p]
TECHNICAL & STABILITY[/p]
- [p]Paint collider issues fixed on specific blocks and arena entrance[/p]
- [p]Dispatch door window light fixes[/p]
- [p]Pathblock added to non-pushable characters[/p]
[p]
PERFORMANCE
Below you can find a note from Peter which provides a bit of transparency on our current situation with performance and optimisation.
We want to remain upfront about where we are at and ensure everyone that we are taking this situation very seriously.
[/p][p][/p][p] [/p][p]That concludes update 1.3. Theres lot of exciting things to come that the team cannot wait to share with you all, thanks for sticking along for the ride![/p][p]
[/p]