Mech Armada

Mech Armada 0.2

Version
0.2
Version Date
Aug. 24, 2021
Links

Patch Notes

Update 0.2 is here!



Hi Everyone,

I've been busy the last two weeks reading through feedback and working on bug fixes. I also have been working on the first content update, and here it is.

Content in 0.2


In this new update I wanted to add a bit more variety to the runs, so it includes 4 new enemies and 4 new parts.

New Enemies


The Swarm's army keeps growing. Each of these has an interesting twist that will require some thinking and strategy to overcome.

Fog

Of mysterious origin, the fog creature seems to destroy everything it touches, Mech or Swarm. Avoid at all costs!


Reaper

Do fear the Reaper. This ferocious spider-looking monster uses razor-sharp claws to tear through your Mechs like they're made out of paper.



Hopper

Hoppers are incredibly agile and slippery, but their fireball attack packs a punch.


Carapace

Don't let the Carapace's goofy crustacean look fool you. It's dangerous and will test your strategic skills.





New Parts


Also, to make things more interesting, you have 4 new tools at your disposal. You will need to get enough keys (you earn them after completing a run) to unlock these before they start dropping during runs.

Saw

Brrrrrrrrrrrzzzzzzzzz-splat.
Enough said.


Claw

Nothing like moving things around in the battlefield. Even if it's against their will.


Immune

When you don't want pesky monsters to give you unwanted effects.


Bullseye

For the damage enthusiast.




More Improvements


Besides the new content, there is a long list of improvements:
  • Extra meta-energy at higher challenge levels (10% chance of a second one per challenge level)
  • Demon battle shows a prediction for where the monsters will spawn. AI adjusted to fix some issues with incorrect predictions.
  • Upgraded Tanks can now push most Swarm units
  • Landmines no longer blow up jets/turrets when they fly over
  • Dodging will now avoid side effects (acid, knockback) and debuffs (web-stun)

Fixes


And lastly, some bugs I was able to fix (thanks for the reports, everyone!)
  • Meta-energy is now collected correctly during Rhinotaur's charge, knockbacks, pushes and pulls
  • Drones benefit from Infinite Loop right after spawning
  • Fix keyboard focus when buying parts
  • Adjust Spider mount point
  • Fix pathfinder issue that was causing wheeled units to lose a move in certain cases
  • Description for Tetrapod's explode on death ability show the area of effect
  • Damage tiles no longer affect weapons that don't do damage

The Future


I've been thinking a lot about the best way to update the game. You've seen the roadmap (in the previous update and in the Store page), which is a high-level overview of some of the areas of focus.

In practice, I'm going to keep updating the game regularly every two weeks. I will be using a "tick-tock" approach, alternating small and big updates.

I would consider 0.2 to be a "medium to big" update. I'm going on vacation (after 2 years of not taking any time off) so the next update will be a bit smaller. I'm planning to focus on solving some of the balance issues around tile guns. Then the update after that will be a BIG ONE.

So in practice you'll be getting a big update every month and a smaller one in between.

Also, if you want to see the new content before anyone else, join our Discord and get access to the beta branch (pro-tip: all of the new content and fixes I listed today have been in the beta branch for days).

I'm looking forward to all of you checking out the new monsters and parts.
Thanks for helping me make Mech Armada better!

/Sergio

https://store.steampowered.com/app/1389360/Mech_Armada/