Hello! I'm still working on camera movement imporvments and occlusion culling problem (when objects dissapear). And I think I've got it.
Whats new:
- The robot now fades when camera is close to him. (Watch gif)
- Improved camera collision with walls, so now there will be almost no moments when you can see through objects.
- Camera placed slightly further and more to the left side from the character, to open a wider vision for a player.