MechCorp

MechCorp 1.2.0

Version
1.2.0
Version Date
Nov. 5, 2018
Links

Patch Notes

Patch 1.2.0 (More content and Cloud-Saving)

It's finally here. I'm please to announce the next major update for MechCorp.

In this update, The most notable addition are the optional game modes. They are like the 'second wave' options in X-Com: enemies unknown, a set of rules and modifier that can be turned on to change the base game. Some of them change the game in a dramatic fashion. Just for a taste, following are some of them:

  • Red Fog: Unit will suffer attack and defend penalty in proportional to their damages
  • Long Voyage: Resupply between contracts has been disabled
  • High Stake: Unit destroyed in a battle cannot be salvaged

Other new addition to this update include more crew perks but I'm not going to spoil them. You will just have to play the game to discover them. And of course there are fixes and small changes here and there based on the feedback I've been given.

Finally, probably not as important as the game itself, cloud saving is now being supported.