Meeple Station

Meeple Station Bug fix and content patch

Version
Bug fix and content patch
Version Date
May 24, 2019
Links

Patch Notes

Bug fix and content patch

We've added some new bits of content this week, but heavily focused on cleaning up as many bugs as we can, especially after all of the recent large changes.

This week you may notice a new odour feature - if you're not diligent enough in keeping a hygienic bathroom, that is -

(Odours may not be as deadly as the GIF implies)

We also have a few changes to the research tree.
But most of the bug fixes you can view on the title screen's change log.

So what's next?


We'll continue to keep an eye on bug reports as they come in. However, we're starting work on our next major patch, adding some huge new features.

We don't want to boast about it too much, but we're very excited! We're doing a complete rework of the map system, and we'll finally begin to add the first segment of story to our little meeple. That's right, they have a homeworld!



Amongst a whole lot of minor details, we'll be focusing on three major aspects over this next month for our mega patch, I'll explain a bit more about what they are here.

Firstly, the map



As you can see from the screenshot above, we're working on changing the style of the map completely. The idea is that you'll begin your first station in orbit of a small moon or planet, and you'll be able to explore the other planets within your solar system using your own ships piloted by meeple.

But wait! There's more!

Multiple stations



We're going to be removing the Quantum travel feature for space stations, instead, you'll be able to explore with your ships. But that doesn't sound like an improvement? Well, that's because we're going to be adding a feature where you can send crew off to build a new station, and give YOU the user freedom to jump back and forth between both of your stations, managing two entirely separate crews but supplying one another with your own trade lines… and we don't really plan on having any limit to how many stations you can build.

Lastly,

Simulated factions



Where do trade ships come from? they just magically appear on the edge of the map with bountiful cargo. But that's changing, now we're creating simulated factions, you'll be able to see where they are on your map, as well as the pirate stations, and they'll only be bringing what they have. That means if a faction doesn't have any Magnetite nearby, they wont be bringing any on their trade ships.

So that just about sums up the major changes we'll be working on the next few weeks, stay tuned! and of course, feel free to stop by our discord server and ask questions!