Meeple Station

Meeple Station Weekly Patch #2

Version
Weekly Patch #2
Version Date
Feb. 1, 2019
Links

Patch Notes

Weekly Patch #2

Hey everyone! Dev here,

As promised, we are doing updates every week, adding new content. And will continue to do so through Early Access. This week, amongst a bunch of smaller things you'll notice a couple of new content additions.

First up, we've added a Dilithium reactor to the research tree, this beauty will consume your dilithium fuel in exchange for large amounts of advanced power. Very handy for keeping your turrets active.

Friends!


Next up you'll notice a new tab on the Meeple menu, "Friends" and "Traits". We've added a new feature where you can view Meeple's likes and dislikes toward others based on their social interactions. We've also adjusted their behaviour to favour conversations with meeple they like and seek out friendly conversation from their closer acquaintances.



Lastly, there have been some significant additions to modding capabilities which opens up the possibility for more sophisticated furniture and modules, namely production. We've added an example mod this week to demonstrate one of the many possible features you can mod with furniture.

Mods? Why?


Some of you may be thinking "Eh, a mod, that's too complicated" but hold on a second, we've actually designed meeple station to be extremely flexible and effortless when it comes to mods. See that "mods" button on the title screen? click it. See a mod you like? click subscribe. You're done!

now assuming your internet managed to download 10 kb, all you need to do is start playing a game. That's how simple it is to use a mod, no need to restart or browse the web, just click and play, no fuss.

We often introduce new content through example mods, very simple little mods that add a bunch of new stuff to the game. Don't be shy, go and have a look! Checkout this week's example mod, Auto refiners! New modules that automatically refine basic minerals for you.

What's next?


Next week we are planning to add in more detailed stats for meeple, a comprehensive health and injury system as well as an affinity tab to view how meeple are progressing with their skills and what jobs they're best suited for. We also plan to have Doctor meeple to treat those nasty injuries.

What are affinities you might ask? The longer a meeple does a job, and the better suited they are for it, the greater their affinity. You'll notice when a meeple has a mood such as "Enjoying work" it means they're relatively good at their job, and they like being good at their job.

And here's a little teaser for some upcoming content to our SS13 fans out there (HONK): Look familiar?