MEMORIAPOLIS

MEMORIAPOLIS 1.5.280

Version
1.5.280
Version Date
March 26, 2026
Links

Patch Notes

A new beta version (v1.5.280) is now live!

[p]Hello builders,[/p][p]⚠️A new beta version (v1.5.280) is now live![/p][p]This update includes a range of fixes, improvements, and quality of life changes based on your feedback. Thanks again for taking the time to share your thoughts with us![/p][p]
📝 Don’t forget to fill in the beta feedback form via the in-game button or use this LINK [/p][p][/p][p]Here is the changelog:[/p][p][/p]
Interface updated
  • [p]⚠️Building tree: compact mode added[/p]
[p][/p]
  • [p]Building tree: fix some localization label that could appear on research hovered[/p]
  • [p]Building tree: fix research time that was not set properly in some case[/p]
  • [p]Building Tree: hide size container on some researches type where it shouldn't be displayed[/p]
  • [p]Building tree: fix research time and elapsed research time in tooltip on research hove[/p]
  • [p]Badge: added click-to-access interfaces for trade routes and satisfaction logs[/p]
  • [p]Commerce: fix the use of cultural characters if a route is already in progress[/p]
  • [p]Filters: give access to all filter when selecting new building[/p]
  • [p]Filters: visual update on resources and cultural filters[/p]
  • [p]Negotiation: tooltips updated on categories hover[/p]
  • [p]⚠️Top Bar: food warning updated[/p]
  • [p]Negotiation: tooltips updated on categories hover[/p]
  • [p]Load/Save: interface updated[/p]
  • [p]Trade Route: interface updated[/p]
  • [p]Wonder: fix decree permit access[/p]
Improvements to rampart construction
  • [p]Replaced construction site 'highlighted' rendering by a new 'in construction' rendering[/p]
  • [p]Improved integration with map[/p]
  • [p]Add safe area around rampart (districts/lands don't appear too close)[/p]
  • [p]Fixed district could be created over a rampart[/p]
  • [p]Added color on fields for selection[/p]
Game Design balancing
  • [p]Decrease Dynastic House level 3 cost[/p]
  • [p]Decrease redondant event triggers[/p]
  • [p]Increase taxation decrees (thanks @Homeslice)[/p]
District improvements
  • [p]Optimize district creation[/p]
  • [p]Fences now take map height into account[/p]
  • [p]Fix flickering in some cases[/p]
  • [p]⚠️Add objects in districts with small differences based on their culture[/p]
  • [p]Small adjustments to warehouse district rendering[/p]
Fixes and improvements
  • [p]⚠️Building: don't stop building benefits (prod, cultural, proximity) when upgrading[/p]
  • [p]Rendering: snow map now use the same rendering has snow weather event[/p]
  • [p]Rendering: improved textures on all maps[/p]
  • [p]Selection panel: ensure panel is refreshed when selected construction is updated[/p]
  • [p]Splash screen: update splash screen movie[/p]
  • [p]Wonder: fix decree permit access[/p]
  • [p]Fixed some crashes linked to building and rampart creation on the border of the map[/p]
  • [p]Building: buildings extending into the water may not have the proper height in some cases[/p]
How to access the beta on Steam
  • [p]Make sure you own Memoriapolis[/p]
  • [p]Open your Steam Library[/p]
  • [p]Right-click on Memoriapolis → Properties[/p]
  • [p]Go to the Betas tab[/p]
  • [p]Enter the beta code: E53YeszLnAkaJa7X[/p]
  • [p]Select the branch: beta-bw[/p]
[p]The update will download automatically.[/p][p]
You can share your thoughts in the dedicated Discord channel[/p][p] [/p][p]Thanks again for your time and during this beta phase.[/p][p]We’re continuing to work on the update thanks to your feedback.[/p][p]See you soon![/p][p][/p][p]— The Memoriapolis Team[/p][p]
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