[p]Hello builders,[/p][p][/p][p]We’ve just pushed a new beta update (
v1.5.293) with a bunch of fixes, improvements, and rendering changes.[/p][p]As always, your feedback helped us catch and improve a lot of things so thank you for that.[/p][p][/p][p]
Here’s what changed:[/p]
- [p]Balancing: fixed this outrageous rampart balancing 🙂[/p]
- [p]Building Tree: research name to unlock the additional Surveyor's Cabin updated[/p]
- [p]Building Tree: speed up research button was sometimes enabled even though the player did not have enough cultural character[/p]
- [p]Construction: add an option to select a level when placing a production or proximity building[/p]
- [p]Decree: Add detailed impact when hovering decrees in politic panel[/p]
- [p]Events: fixed some events could show trust between factions instead of between player and faction[/p]
- [p]Feelings: gauges were not correctly displayed at the start of a new game[/p]
- [p]Filters: fixed filter legend was not displayed when creating a new building[/p]
- [p]Filters: fixed color error in celebration filter[/p]
- [p]Horreum/Putra: Fix error when using "goto button" for production function[/p]
- [p]Objectives: add a new objectives to disable faction expansion[/p]
- [p]Prutaneion: fixed error in Prutaneion when evolving cultural buildings[/p]
- [p]Selection: fixed sound spamming when selecting mixed cultural[/p]
- [p]Selection: fixed errors when selecting a building while another building is selected[/p]
- [p]Selection: option to select the level when upgrading a production or proximity building added[/p]
- [p]Selection District: Add counter of convertible warehouse on "convert to warehouse button"[/p]
- [p]Rendering: disable clouds in Fjord map to increase visibility[/p]
- [p]Rendering: fixed grass color in River map[/p]
- [p]Rendering: improve rampart rendering[/p]
- [p]Rendering: fixed road could have variable sizes[/p]
- [p]Rendering: add new decorative objects in warehouses[/p]
- [p]Rendering: tweaked the Circus Maximus design to better match the animation[/p]
- [p]Rendering: improved district evolution with population density[/p]
- [p]Rendering: fixed district rendering when using save/load could not match[/p]
- [p]Rendering: fixed false positive in road around district update[/p]
- [p]Rendering: fixed road around district rendering when loading a save[/p]
- [p]Rendering: invert antiquity production and warehouse district appearance[/p]
- [p]Ruins: Fixed button position in ruin panel[/p]
- [p]Splash Screen: small adjustment to intro video[/p]
- [p]Fixed some crashes[/p]
[p][/p][p]Thanks everyone![/p][p][/p][p]–[/p][p]The Memoriapolis Team[/p]