MEMORIAPOLIS

MEMORIAPOLIS 1.5.313

Version
1.5.313
Version Date
April 16, 2026
Links

Patch Notes

CHANGELOG - New beta update (v1.5.313)

[p]Hello builders,[/p][p]A new beta build (v1.5.313) is live![/p][p]This update focuses on balancing, improving systems (negotiations, politics, UI), and polishing a lot of details across the game. [/p][p]We’ve also added Steam achievements and continued refining the overall experience based on your feedback.[/p][p][/p][p]Here is the changelog:
[/p][p] General[/p]
  • [p]Achievements: add 40 achievements[/p]
  • [p]Age Transition: remove negotiation impact in legacy panel[/p]
  • [p]Event: fixed event Commemoration[/p]
  • [p]Rampart: fixed it was possible to select elements inside a rampart in construction when creating a new rampart[/p]
  • [p]Stocks: Keep stock when upgrading function[/p]
  • [p]Selection: added construction time warning when selecting a Wonder[/p]
[p]Balancing[/p]
  • [p]Balancing: balanced some cultural character costs[/p]
  • [p]Balancing: changed negotiation base offer[/p]
  • [p]Balancing: increase prices in Industrial Revolution[/p]
  • [p]Balancing: reduce difficulty in Easy mode[/p]
  • [p]Balancing: Shorten council duration[/p]
  • [p]Balancing: Reduce workers for remparts[/p]
  • [p]Balancing: Added grievances to some events[/p]
  • [p]Balancing: objective Eiffel Tower (produce resources)[/p]
[p]Construction[/p]
  • [p]Construction: fixed workers were not properly removed during production and cultural building evolution[/p]
  • [p]Construction: unlock the next building in the tree when constructing a mixed building[/p]
  • [p]Construction: fixed more case of water buildings being submerged[/p]
[p]Cultural Characters[/p]
  • [p]Cultural character: new effect reduce rampart construction cost[/p]
  • [p]Cultural character: new effect reduce construction time[/p]
  • [p]Cultural character: new effect add more storage to warehouse[/p]
  • [p]Cultural character: new effect increase city migration[/p]
  • [p]Cultural character: new effect unlock trade route[/p]
  • [p]Cultural character: new effect cancel law proposal[/p]
[p]Negotiation & Factions[/p]
  • [p]Negotiation: faction now gives cultural character of their culture when the player give them the advantage[/p]
  • [p]Negotiation: the starting point of a negotiation will now be the starting point for the impacts[/p]
  • [p]Negotiation: allow to exit a negotiation without cancelling it[/p]
  • [p]Negotiation: the proposal will now be automatically accepted at the end of the timer without triggering a negotiation[/p]
  • [p]Notification: the negotiation notification will now allow the player to accept the proposal as is with no direct impacts (trust, feelings, cultural character) or to enter the negotiation[/p]
  • [p]Notification: add all details of the proposed exchange in the negotiation notification[/p]
[p]Politics[/p]
  • [p]Political weight: has been removed, replaced by faction population in elections[/p]
  • [p]Politics: corruption cost now take remaining percentage into account[/p]
[p]Objectives[/p]
  • [p]Objectives: some objectives could be considered completed upon the completion of another[/p]
[p]UI & UX[/p]
  • [p]UI: improved save slots[/p]
  • [p]UI: added a mention if a faction is a political authority in their tooltip[/p]
  • [p]UI: visual improvements to the "pause" view of buildings in Prutaneion and Warehouse Manager[/p]
  • [p]Confirmation: fixed ensure game is paused when a confirmation popup is opened[/p]
  • [p]Popup Message: fixed 'Next Age' popup was displayed when building a Wonder floor[/p]
[p]Stats & Progression[/p]
  • [p]Stats: fixed max service building count was 25 instead of 24[/p]
  • [p]Stats: fixed unique cultural building evolution were not counted[/p]
  • [p]Save: fixed objectives stop faction negotiation was not saved[/p]
  • [p]Save: fixed know-how were not properly added to mixed cultural buildings[/p]
[p]Events[/p]
  • [p]Events: fixed some events could show trust between factions instead of between player and faction[/p]
[p]Buildings[/p]
  • [p]Horreum: show downtown when resource filter is used[/p]
  • [p]Library: fixed know-how localization[/p]
[p]Rendering & Visuals[/p]
  • [p]Rendering: improved depth in rain VFX[/p]
  • [p]Rendering: fixed freecam rendering was not matching base camera[/p]
  • [p]Rendering: added population around objects in districts[/p]
  • [p]Rendering: improved objects in district height to better match to the map[/p]
  • [p]Rendering: rampart level 1 are now higher[/p]
[p]Ruins[/p]
  • [p]Ruin: fixed crash when repairing a ruin[/p]
[p][/p][p]The Banners & Wonders update is coming on April 28. The trailer is already live on YouTube if you want a first look![/p][p][/p][p]Quick reminder: saves from the current version won’t carry over (beta saves will).[/p][p][/p][p]Thank you again,[/p][p]–[/p][p]The Memoriapolis Team[/p][p]
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