元卡牌MetaCard:The Turing Test

元卡牌MetaCard:The Turing Test 0.8.46

Version
0.8.46
Version Date
Jan. 23, 2023
Links

Patch Notes

V0.8.46-Added card tag system


[*][New function] Added a card fetter system. There are corresponding number of cards in the card bag, which can activate special effects
[*][New function] The store can consume 100 gold coins to refresh
[*][New function] Add a new adventure, choose 1 of 5 cards, and get 300 gold coins
[*][New card] A new attack card for warriors, causing enemy units to bleed equal to the number of layers of poison
[*][New card] Mage's new skill card, fire poison, makes the target unit get poisoned layers equal to its burning layers
[*][New card] Mage's new skill card, Poison Fire Curse, causes the target unit to obtain burning layers equal to the number of poison layers
[*][New card] Mage's new skill card, Poison Transfer, transfers the poisoning layers of all enemy units to the target unit
[*][New card] Mage's new skill card, magic siphon, gain magic value equal to the number of bleeding layers of the enemy target, disappear, consume 1
[*][New artifact] New artifact for warriors, gain 2 points of energy in the first round
[*][New Artifact] Warrior's new artifact, when the battle starts, the current health value becomes 50, and the upper limit of energy +1
[*][New Artifact] New Artifact for Warriors, every time you use 2 skill cards, put a Bladestorm into your hand
[*][New Artifact] Universal New Artifact, when using 2 0-fee cards, draw a card
[*][New Artifact] Universal New Artifact, meta strength -2, the default number of cards drawn in each round +1
[*][New Artifact] Mage's new artifact, every time a layer of magic shield is lost, a layer of poison will be applied to all enemy units
[*][New Artifact] New Artifact for Warrior, unable to gain armor, restore 5% of lost HP every time damage is dealt
[*][New Artifact] New Artifact for Mage, element strength increased by 8, attack times -2
[*][New Artifact] A new artifact for mages, the number of attacks is reduced by 1, when using an attack card, freeze random enemy units for 1 round
[*][New Enemy Passive] At the end of the round, if in the imprisoned state, gain 1 layer of magic shield
[*][New Enemy Passive] When receiving damage, all enemy units get 1 layer of poison
[*][Enemy New Passive] Every time an attack is made, counterattack +1
[*][Enemy New Passive] Every time you receive damage, add a layer of burning to all enemy units
[*][New Enemy Passive] Every time you receive damage, add a layer of bleeding to all enemy units
[*][Enemy New Passive] Every time you receive damage, add a layer of poison to all enemy units
[*][Enemy's New Passive] At the beginning of the round, turn your own magic shield into 3 layers
[*][Enemy New Passive] At the beginning of the round, turn your own magic shield into 2 layers
[*][Enemy New Passive] At the beginning of the round, change the current HP to 50
[*][New Enemy Passive] At the beginning of the round, change the current HP to 30
[*][BUG Fix] The second level spider gets stuck after using the black arrow rain, and all enemy units are in an idle state
[*][BUG Fix] Teammates are burned to death, which will lead to failure to switch roles, mainly because the index is not initialized
[*][BUG Fix] Switching from the enemy's turn to your own turn, the index is not initialized
[*]【BUG Fix】Jedi Counterattack has a BUG
[*]【BUG Fix】Soldier's Blood Flame Art has no attack sound effect
[*][BUG Fix] The equipment will not restore the original cost if the equipment is moved.
[*][BUG Fix] There is a problem with the display of the base damage of Thunderbolt
[*][BUG Repair] Repair the BUG of equipment durability
[*][BUG Fix] The failure interface will enter twice
[*][Visual optimization] Card synthesis needs to be made resolution adaptive
[*][Visualization Optimization] The position where the artifact flickers needs to be made resolution adaptive
[*][Visualization optimization] Change the windowing to 1024*720 resolution
[*][Visual optimization] The illustrated book displays all cards, and the unlocked ones display question marks
[*][Numerical Adjustment] Unlocking cards has been reduced from 5 levels to 3 levels
[*][Numerical Adjustment] The initial cards of fighters and mages have been increased from 30 to 35
[*][Numerical Adjustment] Delete the fatigue in the first chapter, and adjust the subsequent fatigue value increment
[*][Numerical Adjustment] BOSS's Black Arrow Rain is changed to Poison Arrow Rain, adding 3 layers of poison on top of the current one
[*][Numerical Adjustment] Death and Decay, add 5 layers of poisoning on the existing basis
[*][Numerical Adjustment] The initial HP of warriors has been reduced from 150 to 120
[*][Numerical Adjustment] The mage's initial HP is reduced from 80 to 70
[*][Numerical Adjustment] Voidwalker's initial HP is reduced from 111 to 100
[*][New Music] Added 4 battle background music, random play