ShopFoil card droprates reduced 20% -> 15%
Balancing- Elemental Ring
The summoned elemental is now based on the Spell's cost.
Spell cost 0-2 -> 2 cost Elemental
Spell cost 3 -> 3 cost Elemental
Spell cost 4 -> 4 cost Elemental
Spell cost 5+ -> 5+ cost Elemental
- Temple
Cost increased 3 -> 4
- War banner
Cost increased 1 -> 2
Activation: Gives +1 Attack instead of 2
- Slow
Cost increased 2 -> 3
- Fiery Weapon
Effect updated: Deal 1 damage to target character. It gains +2 attack until end of round
- Revised tactic
Gold production decreased 2 -> 1
- Soul-Consuming Efreet
Attack decreased 5 -> 4
- Soul Calling
Cost increased 6 -> 7
- Chaos Seer
Cost decreased 5 -> 4
Self-Damage decreased 5 -> 3
- Orb of Darkness
Cost decreased 4 -> 3
- Vampire Altar
Activation: Give +2/+2 to a friendly Vampire. Targeting is now manual.
Cost increased 2 -> 3
- Training Ground
Health decreased 8 -> 6
- Abyssal Lord
Effect now triggers On Attack" instead of "End of turn".
Now summons 3-cost demon instead of 5.
- Pit Lord
Effect now triggers "On Attack" instead of "End of turn".
Now summons 2-cost demon instead of 3