Mighty Fight Federation

Mighty Fight Federation Small Update

Version
Small Update
Version Date
Jan. 19, 2021
Links

Patch Notes

Small Update

Hello Mighty Fighters!

Just a small update as we lead up to our full launch. Notes are below.

[Mechanic] Projectile Priority: Projectiles now have individual Power Level values that determine what happens in a clash.
[Feature] Cross-Play: Systems have been put in place in preparation for cross-play with other consoles.
[Critical] Fix for online matches with 3+ players where the match would not end until timeout.
[Bugfix] General: Fix for Achievements erroneously unlocking on Steam
[Bugfix] General: Players can no longer accidentally double-jump when pressing jump at the moment of falling.
[Bugfix] Arcade Mode: Ending videos can now be skipped
[Bugfix] Visual: Fix for Shadow Originelle occasionally disappearing in Dark Form.
[Bugfix] Visual: Fix for Hyperion occasionally disappearing during win screen.
[Bugfix] Visual: Various visual fixes across characters and stages.
[Improvement] Training Stage: Adjusted camera collision on Training Stage to make players more visible.
[Improvement] Killbot Factory: Adjusted collision to prevent characters from going offscreen in the corner.
[Improvement] Lobbies: added more lobby names.
[Balance] Hyperion is now invulnerable during his Hype Attack.
[Balance] LEXE: Tri-Core Shot hitstun frames increased from 12 to 30
[Balance] Tunestone: Skull Shot hitstun frames increased from 16 to 30
[Balance] ToeJam: Significant damage boost across the board
[Balance] ToeJam & Earl: Increased size of swap attack hitbox and sped up swap speed
[Balance] ToeJam & Earl: Increased size and duration of Hype Attack hitbox