Mila AI
Mila AI 1.2.10
Patch Notes
1.2.10
It was a rough week, so I didn't have much time to work on the game.
New content:
Continuation of the netorase path (a first event in the dom branch)
+ 36 CGs and variations
+2 sprites
+ 2 songs (music generated by AI, "rhymes" are mine. One in the menu and one in the dom branch)
~500 lines of text
Quality work:
+ 38 "old" CGs reworked (It's still a mess of old and new CGs, but we are getting there)
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs
Spoiler: v1.2.9b (17.06.24)
Finaly the sub branch of the fuckfest with Bob is finished. Also I reworked and restored about 110 images of netorase path that were deleted in the Great Purge. Literaly half-assed work, but it will do for now, I think. There are some sprites left and all of the CGs made for 1.2.4.1. And The ones I made for NTR and Loyal paths will be reworked completely with additional effort, also those branches will be enlarged and I'll add some variety and spice there.
New content:
Continuation of the netorase path
+ 95 CGs and variations
~750 lines of text
Quality work:
+ 110 "old" CGs reworked (It's still a mess of old and new CGs in a way. About 50 sprites are still missing and about 70 CGs too. I hope I will finish them in the next update.)
BugFixes and tech stuff:
Quick jump still leads to the start of H-scene with Bob
Fixed a couple bugs
Spoiler: v1.2.8b (03.06.24)
Continuation of the H-scene with Bob. Rather small update - I was too busy with my job.
THE GREAT PURGE - almost all "old" style CGs and most of the sprites has been deleted. I added a quick jump on a moment when it's happening. You can jump over it if you don't want to see errors with missing pictures.
New content:
Continuation of the netorase path
+ 56 CGs and variations
~500 lines of text
Quality work:
+ 46 "old" style sprites reworked
The first meeting with Bob is reworked
+ 3 "old" CGs reworked
Added a CG with runny makeup after the park event as sub Mila
Added music in the menu
BugFixes and tech stuff:
Quick jump now leads to the start of H-scene with Bob
Added a counter on your actions in H-scene - it will affect the last scene and the ending
Fixed a couple bugs
Spoiler: v1.2.7b (20.05.24)
One scene with teasing Bob, and a part of the huge H-scene with Bob. I haven't finished it due to a large amount of CGs I need to generate. It's about a half of the "sub" route for this scene, and "dom" route I haven't even started yet
Content:
Continuation of the netorase path
A couple of starting events are reworked (netorase route, Mila talking with Paul)
+ 291 CGs and variations (including reworked "old" CGs)
+29 new sprites
~1800 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.7 content
Fixed a couple bugs with missed pictures
Spoiler: v1.2.6b (05.05.24)
Two new scenes. Mila dom|sub status have a significant impact on events for this update. Also I reworked the start you can find new CGs and sprites there, and I made it a bit more dynamic. The problem is - old art style doesn't work well with new one. But redoing all of the already made CGs will be a huge pain. So I'll probably leave it as is.
Content:
Continuation of the netorase path
The starting events are reworked
+ 180 CGs and variations (yep, three times more than last time)
+55 new sprites
~1300 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.6 content
Numerous typos and grammar mistakes fixed, thanks to Saint Blackmoor. My deepest thanks for the help!
Images are compressed, that's why file size is significantly lower
Spoiler: v1.2.5b (22.04.24)
One big H-scene with Mila&Paul. Now it have a significant difference in dom/sub paths. Also I changed style again - I finaly managed to learn sdxl and now I am using it. You may see the difference in style, but I hope that will be the last time I change it. Well, in the nearest future, at least... There will be a release of SD3, after that maybe I'll need to switch to one of the models there. We'll see.
Content:
Continuation of the netorase path
+ 58 CGs and variations
+12 sprites
~1300 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.5 content.
Typos
Spoiler: v1.2.4.1b (07.04.24)
One big H-scene with Bob in d.va suit + small scene with Bob&Paul talking. I am not sure about sounds, I made them using some free stuff from the internet, so quality isn't top notch to say the least. I am not sure should I add it or not. It's not 1.2.5 because I wanted to make all of it in 1.2.4.
Content:
Continuation of the netorase path
+ 68 CGs and variations
+9 sprites
+ sounds for Mila&Bob scene
~1200 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.4.1 content.
When Mila is cleaning she now finds a suit, that will be used in the H-scene
Typos and some logic issues (old saves still may work with errors. You can ignore them most of the time)
Spoiler: v1.2.4b (24.03.24)
One new H-scene with Paul&Mila. I wanted to make a first H-scene with Bob too, but I stuck with the amount of CGs I had to make for this scene. So there is no new content with Bob. It has 4 variations which is based on recent actions and mila/paul dominance.
Content:
Continuation of the netorase path (more to the Bob's story)
+ 67 CGs and variations
~700 lines of text
BugFixes and tech stuff:
Quick jump now leads to the start of 1.2.4 content.
Typos and some logic issues
Spoiler: v1.2.3b (10.03.24)
No new H-scenes only plot development. But the next update will have two, if I'll manage to do it.
Content:
Continuation of the netorase path (more to the Bob's story)
+ 35 sprites
+ 14 CGs and variations
~2500 lines of text
BugFixes and tech stuff:
Added a quick jump to the netorase path (and to the new content) at the start
Typos and some logic issues
Spoiler: v1.2.2b (25.02.24)
One new small H-scene, and plot update. I tried to make another scene with animation, but it was unexpetedly hard, so I gave up and made just a CG instead.
Content:
Continuation of the netorase path
+56 sprites in netorase path
+8 CGs (and variations)
BugFixes
Typos
Plot
Added dom/sub counter for Paul and his actions. It will affect the ending, and your choices change a story a bit in the moment (including two separate scenes with Mila leading and Paul leading). You won't see the counter, just read the mood to understand what is the more dominant aproach)
Added a couple more scenes with Paul where Mila and Paul are talking and playing with each other
+ ~1000 new lines of text