Hi there!
MindSeize was just patched, this time we have just a couple of bugfixes and a load of small and bigger balance changes. A couple of bosses also got some tweaking.
Here's notes:
- Boosted the base speed of activating a healing nanobot by 50%
- Removed the touch damage from some parts of Mimir, making the fight more balanced
- Removed a couple of Assault Hornets from the run sequence at the beginning of Verdant Gamma
- Boosted the attack speed of Quad Cutters weapon by 15% and the damage of each combo hit by 1. The attacks during the rage mode of Quad Cutters now restore less energy
- Increased the damage of Jet Spear jump attack and air dive attack
- Increased the damage of Morph Edge air dive attack
- Increased the time between shots of the Plasma Avenger Revolver by 35%, the bullets travel 10% slower
- Boosted the damage of the Arc-Power Beam from 4 to 5 and the damage of the secondary hits from 2 to 3. Boosted the damage of the special attack accordingly.
- Increased to Rocket Launcher damage from 13 to 15, decreased rocket travel speed by 5%.
- Made the map borders a bit easier to read
- Fixed a bug with tangle blaster tips and Sentry Drones
- Added a map marker for a certain escape pod on Research Facility
- Edited the hit boxes of H.A.B.A. boss to fix an exploit
And that would be all. Our work continues, thanks for all the support and feedback!