MindSeize

MindSeize 1.4.0

Version
1.4.0
Version Date
Dec. 11, 2020
Links

Patch Notes

MindSeize updated to version 1.4.0.

MindSeize has been just updated to version 1.4.0.

The main thing we wanted to address with the update is the recent controller problems reported by some of the players. There is now a "Controller Input Only Mode", that can be turned on from the Options menu. We've also tried to improve the controller support on the code side.

If the update or turning on the Controller Only mode will not help with your issues, please try to first unplug and replug the controller, then report to us. These fixes are in many ways experimental, so all the input and feedback from you will help us find solutions.

In addition, the patch improves the late game viability of the first gun, buffs the Scrap Magnet and Arc-Power Beam.

There's of course also a huge list of bugfixes. Here's a (not entirely complete) changelog:

  • Added a "Controller Only Mode" that can be turned on from Options
  • Changing the keybindings will now correctly change the keys also on the HUD and in UI PopUps (There's currently a small known issue with jump key not updating correctly in the tutorial, will be fixed soon)
  • Fixed most of the cases that could cause the player to get stuck and not able to move. Probably.
  • Fixed the sound effect and music volume settings not always getting saved correctly
  • Fixed Mimir's hands not always disappearing when he dies
  • Fixed the speed boost from the Desperation Engines staying even after the player health is restored
  • Fixed ”the invisible grenade-blocking obstacles” sometimes appearing on Takomo 7. Turns out they were dead spider creatures whose invisible dead corpses still blocked grenades for some reason
  • Fixed the layers in the room before Duke Atlas, screen shake will no longer mess up with the backgrounds
  • U1-M4 Gear pickup should now be bit smoother.
  • Re-spawning enemies are no longer invincible when attacked with flamer or the flame dash
  • Removed a box that could cause issues with the Box Carrying Drones. The drones also now behave better when their boxes are destroyed before they manage to grab them.
  • Fixed a couple of spots on walls of Icy Moon having small, invisible platforms
  • Scrap Magnet now picks all the drops from enemies, including health and energy
  • The Enhanced Ammo Feed mod now boosts the bullet rate of the first weapon much more, making the rate of fire 50% faster than it used to be
  • Boosted the damage rate of the Arc-Power beam weapon from every 0,5 seconds to every 0,4 seconds. The secondary damage spreads 20% further than it used to.

Aaand that's all for now. Thanks for the support and keep reporting the bugs and issues, so we can iron them out one by one.

Cheers!
Kamina Dimension Crew