MindSeize

MindSeize 1.5.0

Version
1.5.0
Version Date
Sept. 6, 2021
Links

Patch Notes

MindSeize updated to v. 1.5.0. Boss improvements and bug fixes

Hi! It's once again time to bring you and update to MindSeize. This time we've focused on fixing some issues both big and small, that have plagued the game for a long time. The patch also brings updates to several bosses.

Here's the (mostly) full change list.

Boss balance:

  • Drifter Hanu will start his second phase a bit earlier now
  • Annihilator Unit has a much faster turn animation and starts its final barrage attack earlier than before. Added a new homing missile attack for it. Lowered the HP a bit.
  • You can now destroy the boomerang grenades of Duke Atlas with a melee attack. They are now faster and do more damage. Duke Atlas should never be locked to a wrong animation when starting his run anymore.
  • Added an earlier unimplemented special attack for the Phantom Parasite
  • The Assassin now has a projectile attack, improved the calculation of his dash lengths
  • Added a tell to the hand shake animation of Mimir. Removed the teleporting shield-carrying Defender from the fight, increased the damage of his flamer drones.
  • Balanced the difficulty level of the Boss Rush a bit

other stuff:

  • Changed the geometry and/or enemy placement of several rooms, fixing multiple awkward wall jump spots, etc.
  • Fixed a bug that could sometimes cause the Muckroot Beast enemies to launch upwards to the sky when fighting on a slope
  • Fixed a bug that could cause Thyr to freeze when fighting him in Boss Rush
  • Improved the Scrap Magnet
  • Added more oomph to the destruction of scrap containers and to the scrap collection sfx
  • Made it impossible to shoot during certain cutscenes
  • Triggering the elevators of Horizon Ship now works more consistently
  • Gave Guardian Units more hp and improved their turn speed
  • Turrets on Takomo 7 now award scrap for destruction
  • Tweeked the backend for the controller support. Hopefully this will help with the issues a few of you are still experiencing.
  • And a couple of other small bugfixes as always

Note about the controller tweaks:
We have not been able to replicate the issues described to us and every controller works fine in the tests, which makes finding the root of the issues incredibly difficult for me (as of writing this, I'm the only programmer working on the game anymore). I'm now trying a different method for detecting the inputs, let's see if it will help at all… Once again, if you are having controller issues even after the patch, I would ask you to go to the Steam General Controller Settings and uncheck every "Configuration Support" box. You should also turn on the "Controller Only Movement" from the in-game Options menu. Hoping for these to help!

Also, if some of you start having NEW controller issues that you did not have before this update, please let us know!

Cheers,
Kamina Dimension Crew