Mirage: Arcane Warfare

Mirage: Arcane Warfare Mirage: Arcane Warfare BETA - Patch 2 Changes

Version
Mirage: Arcane Warfare BETA - Patch 2 Changes
Version Date
April 12, 2017
Links

Patch Notes

Mirage: Arcane Warfare BETA - Patch 2 Changes

This patch (Beta Patch 2) features many gameplay related changes and fixes, with a focus on build optimization and additional polish. The Mirage Beta represents an unfinished version of the game, but we’re getting there - piece by piece.

Coming at the end of April, Beta Patch 3 will feature several new maps, replacing some previous ones, as detailed in our Beta preview blog.

Read on for a full list of today’s changes…



  • Many crash & bug fixes
  • More animation and Fx polish
  • Abilities now continue to cooldown while you wait to respawn
    • This isn’t as drastic as resetting them on spawn but will go still go a long way
    • Overtime added to symmetric Objective modes - If when time runs out, score is tied, players on both teams will stop respawning and next objective score wins, if a team is wiped out entirely the other team also wins in Overtime


    • Centered third person camera
    • A warning message now appears when the server has crashed or your connection is down
    • Movement animation polish
    • Added a saturated ambient occlusion effect
    • Various tutorial improvements and bug fixes


    • Fixed various state/queue desyncs
    • Rebalanced health values
      • Primarily focused on nerfing some classes like the Vigilist & Taurant
      • Reduced upper body bend blend time and bend caps
      • Reduced back & strafe speed
      • Reduced melee turn caps on overheads and stabs slightly
      • Reduced stamina drain by 15% when blocking
      • You can now jump during windups again
      • Movement abilities can now be used out of Blocked/interrupt
      • Reduced blocked/interrupt time slightly
      • All abilities now receive a 4s cooldown when feinted/interrupted (previously ranged from 4-10s
      • depending on the ability)
      • Parries
        • Reduced active parry time
        • Narrowed parry box
        • Including some experimental changes to make swing manipulation more powerful against parries
        • Melee
          • Melee damage balance - general increase in damage
          • Reduced some windup times slightly
          • Reduced recovery times slightly
          • Reduced feint recovery times
          • Alchemancer
            • Increased spawn delay of Barrage and improved its indication
            • Ranged loadout:
              • Replaced melee attacks with punches
              • Increased the fireballs’ projectile speed
              • Tinker
                • Increased proximity mine damage
                • Added damage over time effect to Stasis
                • Increased stasis cooldown
                • Taurant
                  • Decreased shove knockback
                  • More taurant abilities can now be riposted against
                  • Vigilist
                    • Increased windup mobility of disperse
                    • Increased iron domes health
                    • Increased ward strike cooldown
                    • Increased heroic leap range


                    • Added in-world Damage/Healing numbers option
                    • Updated several ability icons


                    • Ability cooldowns are now visible when the ability is unavailable/silenced
                    • Fixed issue that caused servers to get laggier over time
                    • Fixed issue where damage/parry events were appearing that did not match the actual result
                    • Fixed issue that would frequently cause vaults to fail
                    • Fixed abilities being shown as active after they were used to kill someone
                    • Also fixes the Phoenix ability sometimes becoming unavailable until respawn
                    • Fixed certain keys not being bindable + format adjustments and bug fixes
                    • Muting VOIP no longer mutes Chat
                    • Loading screens now properly appear for each map
                    • Main menu video is no longer sometimes black
                    • Stasis bubble effect timing issues
                    • Battle cry and VO fading out after activation no longer occurs
                    • Fixed crash when returning to the main menu from gameplay
                    • Fixed VO command placement issues
                    • Fixed inconsistent end of match experience calculations
                    • Fixed some abilities allowing alchemancer to fly when activated
                    • Fixed some instances of animations playing incorrectly when being hit
                    • Multiple text fixes
                    • Multiple crash fixes


                    • AMD users may experience video driver crashes
                    • Death camera sometimes does not allow player control
                    • Playstation controllers may not work
                    • SLI may result in effects artifacts
                    • Pawns killed in the air may play death animations while floating
                    • Battlecry animations blend strangely when changing stance
                    • Out of stamina panting may stop playing
                    • Sometimes the crosshair will become locked in a state
                    • FX may sometimes not appear
                    • Overheal FX may stay longer than overheal
                    • 1st person sprint animations may sometimes not play
                    • Tinker mines may sometimes sink into level props
                    • Players may lose sound from other programs while playing Mirage
                    • Resolution options changes may sometimes not apply
                    • Low reproduction client crashes
                    • Double-speed audio when set to 192kHz in Windows
                    • Some keys cannot be rebound
                    • Some placeholder text still visible in the UI
                    • End of match timer will hang on 0
                    • Chat in post game will sometimes not work
                    • Players will sometimes jitter when using levitate

                    Discuss these changes here or on our forums or subreddit.