This patch (Beta Patch 2) features many gameplay related changes and fixes, with a focus on build optimization and additional polish. The Mirage Beta represents an unfinished version of the game, but we’re getting there - piece by piece.
Coming at the end of April, Beta Patch 3 will feature several new maps, replacing some previous ones, as detailed in our
Beta preview blog.Read on for a full list of today’s changes…
- Many crash & bug fixes
- More animation and Fx polish
- Abilities now continue to cooldown while you wait to respawn
- This isn’t as drastic as resetting them on spawn but will go still go a long way
- Overtime added to symmetric Objective modes - If when time runs out, score is tied, players on both teams will stop respawning and next objective score wins, if a team is wiped out entirely the other team also wins in Overtime
- Centered third person camera
- A warning message now appears when the server has crashed or your connection is down
- Movement animation polish
- Added a saturated ambient occlusion effect
- Various tutorial improvements and bug fixes
- Fixed various state/queue desyncs
- Rebalanced health values
- Primarily focused on nerfing some classes like the Vigilist & Taurant
- Reduced upper body bend blend time and bend caps
- Reduced back & strafe speed
- Reduced melee turn caps on overheads and stabs slightly
- Reduced stamina drain by 15% when blocking
- You can now jump during windups again
- Movement abilities can now be used out of Blocked/interrupt
- Reduced blocked/interrupt time slightly
- All abilities now receive a 4s cooldown when feinted/interrupted (previously ranged from 4-10s
- depending on the ability)
- Parries
- Reduced active parry time
- Narrowed parry box
- Including some experimental changes to make swing manipulation more powerful against parries
- Melee
- Melee damage balance - general increase in damage
- Reduced some windup times slightly
- Reduced recovery times slightly
- Reduced feint recovery times
- Alchemancer
- Increased spawn delay of Barrage and improved its indication
- Ranged loadout:
- Replaced melee attacks with punches
- Increased the fireballs’ projectile speed
- Tinker
- Increased proximity mine damage
- Added damage over time effect to Stasis
- Increased stasis cooldown
- Taurant
- Decreased shove knockback
- More taurant abilities can now be riposted against
- Vigilist
- Increased windup mobility of disperse
- Increased iron domes health
- Increased ward strike cooldown
- Increased heroic leap range
- Added in-world Damage/Healing numbers option
- Updated several ability icons
- Ability cooldowns are now visible when the ability is unavailable/silenced
- Fixed issue that caused servers to get laggier over time
- Fixed issue where damage/parry events were appearing that did not match the actual result
- Fixed issue that would frequently cause vaults to fail
- Fixed abilities being shown as active after they were used to kill someone
- Also fixes the Phoenix ability sometimes becoming unavailable until respawn
- Fixed certain keys not being bindable + format adjustments and bug fixes
- Muting VOIP no longer mutes Chat
- Loading screens now properly appear for each map
- Main menu video is no longer sometimes black
- Stasis bubble effect timing issues
- Battle cry and VO fading out after activation no longer occurs
- Fixed crash when returning to the main menu from gameplay
- Fixed VO command placement issues
- Fixed inconsistent end of match experience calculations
- Fixed some abilities allowing alchemancer to fly when activated
- Fixed some instances of animations playing incorrectly when being hit
- Multiple text fixes
- Multiple crash fixes
- AMD users may experience video driver crashes
- Death camera sometimes does not allow player control
- Playstation controllers may not work
- SLI may result in effects artifacts
- Pawns killed in the air may play death animations while floating
- Battlecry animations blend strangely when changing stance
- Out of stamina panting may stop playing
- Sometimes the crosshair will become locked in a state
- FX may sometimes not appear
- Overheal FX may stay longer than overheal
- 1st person sprint animations may sometimes not play
- Tinker mines may sometimes sink into level props
- Players may lose sound from other programs while playing Mirage
- Resolution options changes may sometimes not apply
- Low reproduction client crashes
- Double-speed audio when set to 192kHz in Windows
- Some keys cannot be rebound
- Some placeholder text still visible in the UI
- End of match timer will hang on 0
- Chat in post game will sometimes not work
- Players will sometimes jitter when using levitate
Discuss these changes here or on our
forums or
subreddit.