Mirage: Arcane Warfare

Mirage: Arcane Warfare Mirage Beta - Recap of Patchnotes (+ Preview!)

Version
Mirage Beta - Recap of Patchnotes (+ Preview!)
Version Date
April 10, 2017
Links

Patch Notes

Mirage Beta - Recap of Patchnotes (+ Preview!)

We hope you are enjoying the Mirage Beta!





Last week, we detailed everything that's new to the Beta since we ended our Alpha testing phase. Read our full post to see the full patchnotes plus a preview of what's to come.

An excerpt:


 
Increased decal count, localized ragdolls, and blood pooling
The most recent addition is longer lasting blood decals in the world, throughout a match you’ll clearly see the spots where most of the fighting takes place.

We’ve also made sure every explosion and hit interacts with the ragdolls with the proper force.
  • Better, more reactive ragdolls
  • Blood stays around for longer
  • Blood/Gore can also be turned off in the menu.
Localized ragdolls, explosions pushing bodies after death, and more…
http://steamcommunity.com/sharedfiles/filedetails/?id=902577112&fileuploadsuccess=1

Many, many more bloodstains left on surroundings:
http://steamcommunity.com/sharedfiles/filedetails/?id=902582497&fileuploadsuccess=1

General level of chaos dialed up to 11:
http://steamcommunity.com/sharedfiles/filedetails/?id=902573548&fileuploadsuccess=1


New speeds during movement, combat and melee attacks
The pace of the game has really come together with big efforts on polishing both gameplay and animations.
For gameplay we’ve tweaked everything from the movement speed to respawn timers to get the right pacing as well as introducing 10v10 and Arena to give more variety between modes
  • Introduced 10v10 & Arena modes
  • Introduced more movement to abilities
  • Increased out of combat speed and wall jumps for better traversal
  • Updated all animations
Exchanges are faster and more explosive.
http://steamcommunity.com/sharedfiles/filedetails/?id=902575427&fileuploadsuccess=1


Complete Preview & Patchnotes continued on our official site.