Increased decal count, localized ragdolls, and blood pooling The most recent addition is longer lasting blood decals in the world, throughout a match you’ll clearly see the spots where most of the fighting takes place.
We’ve also made sure every explosion and hit interacts with the ragdolls with the proper force.
New speeds during movement, combat and melee attacks The pace of the game has really come together with big efforts on polishing both gameplay and animations. For gameplay we’ve tweaked everything from the movement speed to respawn timers to get the right pacing as well as introducing 10v10 and Arena to give more variety between modes
Introduced 10v10 & Arena modes
Introduced more movement to abilities
Increased out of combat speed and wall jumps for better traversal