Today's update includes the following changes:
- Added a new player unit to the game, a UH-1 that drops anti-tank mines that disable tracked vehicles.
- Added objective icons to SAM missions indicating the locations of the SAM sites.
- Reworked missions 3/10 and 3/12 to be more interesting and less difficult.
- Adjusted the chapter 3 escort missions to be less difficult on "relaxed" mode.
- Fixed a bug where entrenched M294s had too much health.
- Adjusted all the maps in chapter 3 to make sure that no [REDACTED] were too close to the player's deployment area.
- Fixed a bug where enemy units could move through [REDACTED].
- Fixed a bug where attack previews were not shown for enemy laser units able to call in an airstrike.
- Changed the defensive smoke bonus from an invisible damage reduction to a temporary armor increase.
- Removed an enemy signals team from a map that should not have had one (3/05).
- Changed the input on the first signals intelligence puzzle to make the mechanics more discoverable.
- Improved the visibility of forest paths obscured by the fog of war.
- Adjusted the begin turn sound effects to be less disruptive to the music.
- Added information about the optional TIS-330 objective to the in-mission objective panel.
- Fixed bug where M664 automatic turrets would sometimes not attack.
The AI has also received some improvements, including (but not limited to!) the following:
- Lightly armored units have an increased appreciation of the dangers of the LAW and of autocannons.
- Artillery units and ATGM carriers now play more defensively.
- Anti-[REDACTED] teams are less deterred by the presence of [REDACTED].
- Improved many other minor AI behaviors.