Monster Girl Garden
Monster Girl Garden 1.50
Patch Notes
1.50
New Content
-New Items; Silk Shirt, Silk Skirt, Silk Beanie, Silk Shorts, Silk Hoodie
-New Monster Equipment Slots; Body, Legs
-New Options for Equipment Slots; Dye Colour, Dye Pattern (allows you to change the appearance of clothing on Monsters)
-Silk Shirt and Skirt can be crafted at the Spinning Wheel
-Proper textures for Silk Shirt and Silk Skirt
-Add more pattern options for all clothes
Changes
-Autocleaners set to deposit will now attempt to deposit to their target Storage when they have 1 item, instead of waiting until full
-Made Autocleaner movement much less floaty, they will speed up and stop on a dime when they have to, instead of slowing to a stop and turning around slowly when changing direction
-Redesigned Gardening trainer
-Improved appearance of all underwear patterns (including 'blank' pattern)
-Monsters remove clothes when engaging in s**
-Deleted some old unused components out of the Monster Girl actor, should positively impact performance (albeit probably very slightly in most cases)
-Test out new top and bottom equipment slots
-Expand the list of Species/Gender combinations that the new clothing system works on
-Species/Genders (Female/Futa only for now) new clothing system has been confirmed to work on: Neko, Elf, Moth, Kitsune, Holstaur, Mouse, Dragon, Wererabbit, Fawn, Angel, Honey Bee, Werewolf, Automaton, Arachne
-Moth Cum is no longer required to create thread. A later iteration of Thread will likely require monster ingredients, but it's too early in the clothing pipeline to expect anything more than fiber to create the secondary ingredient. Changed item description to match
-Clothing ingredients altered slightly, instead of 5 thread and 2 silk the underwear items will now cost 2 thread and 1 silk