Monster Girl Tavern
Monster Girl Tavern 0.1
Patch Notes
0.1
UI: Product Demand and Value is now an accurate calculation based on all buffs and variables, instead of their 'base' amount.
UI: Hovering over HP, MP, Exp, Gold and Reputation now show additional information: Overnight HP Gain, Overnight MP Gain, Current/Required Exp, Daily Income and Bonus Demand from Reputation.
UI: Number notation has been expanded with suffixes from M, B, T, all the way to Oc, No and Dc.
Reputation: No longer hard caps at +50% Bonus Demand at 10,000. Now each additional x10 Reputation earns another +50%. (+100% at 100,000, etc)
Griffon Blessing: Critical Sales don't consume stock now -> Crit sales retain 25% stock.
Dark Slime: Crit Sales don't consume stock -> Crit sales retain 25% stock.
Critical Sales: Now literally only affects the additional stock as a result of the critical. With the addition of x100 Mega Crits, Crit Sale reduction is now incredibly strong.
Experience requirement curve has been adjusted. Levels are faster from 1-10, slower from 50+
Slime RPG Changes:
Statuses no longer tick down on individual turns, but now the start of a new round.
Virtues now start with 5 Barricade, and will reapply it once they hit 0, preventing infinite shield growth
Spelunking:
Info Blocks 'Info' has been improved. Clearer background, smaller, no longer covers the screen.
The movement trail has a cute fade
Level Editor: New and improved UI
Level Editor: You can now change the level grid size
Misc/Fixes:
Percentage completion on save files now update
Reputation now syncs/updates at the start of work, instead of only after a VIP
Fixed infinite grapes for the third time. Maybe we got'em this time?
Caught a few more instances of "Bat Velvet" acting like a humanoid
Fixed Velvet's panties appearing over her clothes
Fixed Handy Perk not always working and not refunding gold
Fixed some shop purchases not allowing 'exact' gold purchases
Fixed overnight HP and MP regen being more than intended