Monster Girl Tavern

Monster Girl Tavern 0.5

Version
0.5
Links

Patch Notes

0.5

Major:
3 New VIPs: +3 Sex Scenes, +6 HCG
Monster Girl Trading Card Game: Monster Girl Tavern's third and final minigame into a gigantic 413 card TCG, which transforms the world map into a gauntlet where you have to fight characters from around the world to advance.

Jessie 3: 1 New Sex Scene. +1 New Blessing, +7 New Upgrades, including: Overcharging Milk Overload and Configurable Delivery Limit
Clover 3: 1 New Sex Scene. +6 New Upgrades, including: Multiplicative Overgrowth and Automatic Farming.
Synthia and Automation: New Mechanic: Talk to Synthia outside the Tavern, where you can order her to automate daily tasks.
Research: Complete UI Overhaul: +24 New Research Nodes
Meal Research: Complete UI Overhaul: Food can now be dragged and dropped for merging and movement. The way this has been coded was totally overhauled and optimized.

VIP Guest Book: Now appears in the bar, allowing the player to access VIP Upgrades and replays without starting work.
Xion: UIs have been overhauled
Fairies: UIs have been overhauled
Main UI: Slight changes. It's not quite as inspired, but it's cleaner
Minor:
Town Expanded: The Town is now larger with more buildings. This is prep for the 0.6 World Update
Glorp's Shop: Added new x3 Gin Stock upgrade
Tessa, Spelunking Achievements: Queen's Decree changed from +1 VIP Point to +1 Automation Point.
Fossil Excavation: After purchasing the Excavation Permit from Spelunking, a chest now appears next to the fossils. Inside is a bulk excavation upgrade.

Work Summary: Added additional information when hovering over 'Sold' and 'Used' values
VIP Guest Book: Added Portraits to the actual Guest Book part.
Meal Prep: Deep Pantry Upgrade now allows food sales.
Milking Jessie now adds one day’s production to stored milk and reports the actual amount. (Also applies to Shared Baths)
Added a linear soft cap to experience requirements at a rate of +10% experience required per 1,000 levels.
Added number notation to more in-game systems
'Big numbers' are now better accounted for and optimized, using formulas and efficient methods for calculations
Some background changes. Typically going for things that are easier on the eye and less high contrast, within the same style.
Misc:
Added a Velvet gab about Evelyn
Xion's Tier 2 event will now automatically play if the player is a non-virgin and attempts to leave her hut
Added a Skeleton Key tooltip if you hover over a Skeleton Chest
Batch Cocktail and Ambrosia effects now resolve per constituent brew, preserving refund/critical probabilities and rounding.
Watson/Lady, Komodo, and Titania replays now launch their full scenes.
Level Cave fog fix
First sexual partner is now tracked. Existing saves default to Velvet.
Buy Meals now correctly unlocks when the player can afford one meal, not ten.
Fixed 'Cancel' buying 1 stock in Glorp-chan's stock exchange
Fixed Sun Vintage sometimes causing infinite recursion
Game file size has been optimized. It's actually even smaller than the previous version!
Spelunking Changes:
It's time for some more Spelove:
Updated the look of the Level Select and integrated Medal Shops and Achievements.
Updated Sun and Moon Medal Shops to let you allocate Medals by value input. Allowing for effortless refunds and configuration.
New Upgrade: Cave Atlas, allows the player open up a map preview and view discovered zones from anywhere
Levelling Up no longer interrupts Gameplay. You may now level ATK, DEF or HP whenever you want from the UI. Hotkeys unchanged
Small In-Game UI Improvements
Info Blocks no longer interrupt the player when moving through them
"Ale Demand" Moon Medal upgrade has been refunded and retired.
Mirror Content, once unlocked, can be accessed at all times with a toggle, and within the Moon Medal Shop
There are five new achievements that can be unlocked in the TCG Minigame. Includes new, secret blessing
Slime RPG Changes:
Complete UI Overhaul
Added ten 'Ultra Rare' relics - these are x10 rarer than Rares and have crazy effects.
Added one new rare relic
Auto Party now avoids duplicates and priorities at least one defensive Slime.
Upgrades are now a grid. Unlock upgrades by purchasing adjacent upgrades. They're universally cheaper too.
Slime Staff has been moved into the Slime RPG Menus
Ice Slime now reduces all product consumption from sales by 5% instead of the previous hard value.
Base Relic Capacity increased to 6. Equipped relics now receive first priority during automatic end-of-run selection