Monster Souls

Monster Souls 0.3.19

Version
0.3.19
Links

Patch Notes

0.3.19

Added battle results for post surrender
Updated Character Menus with new graphics, buttons and UI navigation
Updated input functionality to try to be more consistent or specific to controller type(ie keyboard vs gamepad) and prompts in many menus
Updated some encounters in the Aqueducts, Goblin Encampment and The Storm Cliffs
Updated some dialogue related to Lyric
Added new items and tweaked some properties of items
Updated many weapons with different properties, some weapons will now have different elemental effect or inflict status effects on hit
Many changes to monster attributes, battle commands and traits
Monsters may now be pre-equipped with weapons and armor, this mechanic will be expanded in the future
Improved animation states in battle, characters may now show defending animations for example
Fixed incorrect transition at the Storm Shrine
Added new Status effects and added effects for battle commands, traits and weapons
Added new battle commands and traits for some character classes
Changed the number of save slots to 20
Fixed bug with one of the Dragon's unique abilities
Updated the damage properties on the Quake spell
Finalized the Goldenscale ability to correctly consume gold to block damage, as well as the ability to bankrupt the player, fun!
Added Blink status which allows a combatant to completely avoid a melee or ranged attack
Added Ebb status which acts like a poison but damages MP
Changed the effect of Berserk to remove control of the character when used by hero but also improves base damage
Changed the effect of Howl/Attack Up to also improve base damage
The Petrification spell can now be unlocked by defeating the Gaoler of Petrification
Added active Status Effect icon displays for combatants
Updated icons for interactable objects for dialogue, transitions, and key story objects
Added a behaviour for minion class monsters to flee battle
Fixed bug when attacking with no sword equipped
Fixed bug that caused duplicate event calls if a monster died from status effects at the start of their turn
Enabled mip-mapping on character atlasses to improve performance and quality
Added screen shake, slow-mo and gamepad vibration to critical hits, can be disabled in the options menus
Fixed issue with screen shaking when a struck by a healing crit
Fixed issue where Slimeform's physical resistance did not account for physical sub-types used by weapons
Updated/Improved detection for switching between keyboard, mouse or gamepad
Adjusted HP of Sprites and Pixies and magic damage, swapped out the Aero spell for a different ability
Increased Hero's strength growth which affects base damage
Changed the Attack/Defense damage multiplier to be linear and have a wider range which might result in wildly different balance
Upcoming:
Worked on the new Brute monster, an unfinished one can be spotted in the goblin encampment
Updated the character encountered on the waterfall bridge in the Storm Cliffs, this character's battle script will be changed in the future build
v0.3.5
Fixed more issues with the dragon fortress and events surrounding being captured and facing the dragon in the Colosseum.
Added an interaction to the mysterious lightning barrier in the Secret Grotto.
Slightly improved clarity during item use context in the character menu. (UI is not final.)
When a status effect cannot be overwritten it will display a "Null" text instead of the usual text.
Fixed a bug with the load menu on the start screen that would not return to the start menu when closed.
Updated the input plugin. Some prompts will change glyphs to reflect the current input device, more to come on this.
v0.3.3.1