Monster Souls
Monster Souls 0.3.26
Patch Notes
0.3.26
The game now starts in the Aqueducts
Added a scene with the buddies in the Tavern post Aqueducts that will be expanded on later
Ash can now be declined on the first night - Will be expanded later
Added the Frog monster (WIP, animations are unfinished)
Added the Brute monster (WIP, animations are unfinished)
Added Sprout and Prickle minions and updated encounters in the forest and coast
Added unaffiliated Chimera Traits that can be collected from monsters and linked to Chimera Gene slots (WIP)
Minor adjustments to a lot of scenes and changed some dialogue
Adjusted more of Lyric's abilities, the coastal song finales are a bit closer to final
Worked on Ash and Lyric's abilities, added some stuff, adjusted some calculations and visual effects
Adjusted some bows
Updated some encounters in the Aqueducts
Weakened attributes on Beetle type monsters
Adjusted some attributes on the Slime King
Changed some transition connections in the Kobold grottos to hopefully be more intuitive, more on this later
Updated Darius' battle script with new commands
Weakened the Shadow Knights in the battle on the bridge
Updated order of animations in the Animation Viewer and made clean prefabs for the monsters without any character UI
Updated the interaction behavior to be more precise, Known issue with transitions being a bit harder to interact with, will be updating them
Updated the interactable icons to be displayed when hero's interaction sphere enters their trigger, not when hero himself enters it
Updated input on character menus
Updated options menu input and navigation to be a bit better
Fixed issue that made it so you couldn't pause in battle if it wasn't your turn
Fixed some effect hit positions on monsters
Fixed issue when a perk is not implemented for a specific monster
Fixed a couple of cases where an unimplemented surrender scene did not have a fallback
Fixed issue with player being able to pause or open menu during transitions
Fixed issues on game start that I don't think were in any of the builds but was a result of the previous fix
Fixed issues with events post tavern
Fixed issue with alpha wolf post surrender
Fixed new issue that allowed Slime King to grab Slimey again
Fixed issue with surrender command being available when grabbed by Slime King
Adjusted strength of Poison Spit on hero and monsters
Updated battle kill experience distribution
Added general warning about unimplemented surrender scenes