Monster Souls

Monster Souls 0.3.31

Version
0.3.31
Links

Patch Notes

0.3.31

Updated Animation Viewer to include boss monsters
Polish and fixes for Goblin Encampment
Adjusted the layout of the goblin encampment to push the player up to the tree village
Adjusted some encounters in the goblin encampment to hopefully engage the players more
Fixed issues where certain kills would no longer give exp
Increased exp rewards in the goblin encampment
Updated and tweaked a bunch of equipment properties
Fixed issue with Lyric unable to equip mage related armor
Buddy's BJ scene should set hero back to whatever form he was in before, this is still mostly a placeholder since anthro forms don't have good BJ animations

Added the missing reward for completing the goblin encampment mission
Polish and fixes for Storm Cliffs and Dragon Fortress
Expanded on Lyric's story in the grotto camp (WIP)
Updated environment art in a few places
Updated some room connections in the grottos in an attempt to make them more intuitive
Removed extra stairs room in the dragon dungeon that may have been confusing
Fixed some transitions in the dragon fortress to be locked/unlocked depending on their appropriate state and make things more clear
Fixed levers and gates in the dragon dungeon to be animated
Fixed issue with some treasure chests that were meant to contain multiple items but did not
Adjusted treasure chest loot and the locations and properties of some weapons
Adjusted the properties of many of Lyric's bows to be used in a variety of situations
Weapons can be swapped in battle, this is a bit experimental still (RB/LB on the item menu or PgUp/PgDn on keyboards)
Increased exp and gold rewards from lizardmen, particularly hoplites
Added a few new attacks to lizardmen
Added visual effect for drain attacks, HP drain, MP drain and Gene drain
Fixed issue with checkpoints not being set when loading the game which resulted in retreats setting the player back to the start of the dungeons
Fixed issue with battle results popup causing the player to fall through the floor when thrown in the dungeon cell (The popup was not meant to appear)
Changed the party position at the end of battle to be set to hero's current position
Added void recovery triggers to all areas