Moonlighter

Moonlighter 1.4

Version
1.4
Version Date
June 2, 2018
Links

Patch Notes

Moonlighter - Update 1.4 | The Binding of Will



Hello there, fellow Citizens of Rynoka!

It's update time! You've sent us A LOT of feedback. This helped us not only with bug-elimination but also with improving the game itself - so we are very thankful for your help!

- - - GENERAL PATCH NOTES - - -


[*]Key binding improvements (some extra freedom and mouse button support). We might continue to improve this, let us know if this helps a little.
[*]Bug fixing, as much as possible as soon as possible after our release. There will still be bugs but we will keep working, your feedback has been super helpful. Thank you!
[*]We've added a special logging system to the game that will allow you to send us more information when something crazy happens, so we can find and smash those dirty bugs.
[*]Other minor improvements (mostly following requests from you and/or our own ideas)


- - - IMPROVEMENTS - - -

  • Key binding now allows for independent binding of each key separating Will actions and GUI actions on both Keyboard, Mouse Buttons and Controllers
  • There is a “default key binding” available
  • Now sleep is activated by holding the action button
So - yeah. We've listened to your feedback and now you can totally redefine your controls the way you like it. No limitations - as we're all different and we like to play games our own way. However, we have a layout to propose, that you may want to give a try. This is a special layout loved by our QA department and here it is:

[url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28578670/50f016cc7daf3748b84343b7d2258deeb247f4b8.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28578670/a07d800a4558150f665f5fb9094539a017c75beb.jpg[/img][/url] [h1][b]Will section[/b][/h1] Main Attack - LMB (Left Mouse Button) Pendant Shortcut - F Secondary Attack - RMB (Righ Mouse Button) Inventory - MMB (Middle Mouse Button) Change Weapon - Q [url=https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28578670/f23b9d8e322988feb36a148c4445918c43610dc6.jpg][img]https://steamcdn-a.akamaihd.net/steamcommunity/public/images/clans/28578670/86cbf87789be0113f98844d0692fa9c66f7345f6.jpg[/img][/url] [h1][b]GUI section[/b][/h1] Interact - LMB (Left Mouse Button) Close - RMB (Righ Mouse Button) Back - MMB (Middle Mouse Button)
Of course - that's a layout that we really like. Feel free to suggest yours, though! We'd love to hear your opinion - so for the next patch we could maybe include it as a preset - ready to be selected by other players!

- - - BUG FIXES - - -



As far as we know - we solved below issues completely - but if some of them still persist - please let us know.

Critical fixes:

  • Solved several problems with closing the shop mechanics
  • Problems closing the main menu after using pendant
  • Several problems related to quests givers
  • General memory leak related to something called “materials” that might be behind several other issues.
  • Not dropping welding rods (achievement blocker)
  • Issues related to buying upgrades for Will's shop and other shops

High priority fixes:

  • Possible softlock when killing final boss
  • Getting stuck inside the town board
  • Soft lock when dying inside slime (nice one!)
  • Clone Items exploit
  • Soft lock in pre-menu when opening pause menu
  • Forest: Player able to place spinning mushroom into obstacles
  • Customer entering the shop when everyone else is leaving (it’s a free town!)
  • Hawker’s items not decreasing the probability of thieves.
  • Visual glitch after upgrading weapon.
  • Vase still remaining as an obstacle after being destroyed
  • Desert: Patrol Golem freezes in place upon re-entering room
  • Golem Dungeon: Player can open inventory and spend money on pendant before tutorial
  • Store opening/closing text switched in German
  • Character disappearing after using the merchant emblem
  • Font problem: no umlauts
  • Chest in shop gets blocked when interacted directly before shop closing
  • After entering Desert II weird things were happening (yeah, this is a vague one!)
  • Game was starting always with the V-sync option on
  • Soft lock upon placing teleport directly above secret rooms abyss

Avarage & low priority fixes:

  • Tutorial showing WASD even if rebinded
  • Wandered killing the player during the animation entering a boss

That's all the changes and fixes we've managed to pack into this update. We hope they will improve your overall experience with the game. More updates are coming in the future. As always - don't hesitate to contact us to report issues and share ideas. We're here for you!

Thank you for your ongoing support!
Digital Sun Games & 11 bit studios