Mortem: Fallen Kingdom

Mortem: Fallen Kingdom 0.2.1

Version
0.2.1
Version Date
Nov. 15, 2020
Links

Patch Notes

Pre-Alpha patch 0.2.1 - Bug fixes and improvements

Hi all,

Another patch fixing some more bugs and bringing some improvements including the much needed save/load!

Save / Load Game
There is an auto-save in built that will save every 10 minutes (does a check to make sure you aren't in combat to avoid them awkward saves!) you can also save your the game yourself from within the pause menu.

From the main menu you can load you most recent saved game

Forest changes
The forest enroute to the village is now more "forest like" with new forest textures and debris

Telegraphing
Enemies now telegraph heavy attacks. Their weapon will glows white or red depending on the power of the attack. If you see this you should be getting ready to dodge or parry!

Inventory icons and changes
Inventory now has proper icons for weapons and I have introduced the player's armor as equipable/unequipable.
Armour stat points now actually does something! Armour stat will reduce incoming damage depending on your armour rating. If you swap to a shield, you will notice you armour rating is higher than if you were carrying a two hand. Something to think about!

Auto combat mode
Initially the player would sheath their weapon when no other enemies are around, however it caused a bug when you were still being targeted by a distant AI and you sheath your weapon. This has been temporarily disabled until I make a work around
You can sheath/unsheath your weapon by pressing X

Enemy stagger and shield stamina
Enemies now stagger more when they are parried or their shield is broken.
Enemies shield stamina is less to avoid shielded enemies being too strong.

Bug fixes
- Fixed a bug where the character draws an invisible weapon when game loads
- Fixed a bug when you can execute a dead character