Mortem: Fallen Kingdom

Mortem: Fallen Kingdom 0.4.1

Version
0.4.1
Version Date
Feb. 6, 2021
Links

Patch Notes

Pre-Alpha hotfix 0.4.1

Following the recent release of patch 0.4. I have receive some bug reports and suggestions for improvement. I have used these reports and done the following fixes/changes

  • Increased the time to register double dodge - Testers reported when they double tap space bar, they ended strafing twice instead of dodge rolling
  • Increased the time to do combos - Testers reported on occasion when trying to do a combo, it resets to quickly
  • Reduced AI melee range - It was reported the AI reach was too far and when the player is clearly out of range, they still get hit
  • AI decision making - If an AI decides to not do a distant attack (such as charge) they will refresh their decision making instead of running to the player and doing no action
  • Friendly AI on the fort attack have slightly less HP
  • Added free look - Hold Left ALT
  • Add camera zoom in and out - Use mouse wheel

Bug fixes
  • Players will correctly respawn at checkpoints or their last save (via pause menu) when they die and respawn.
  • Optimized respawn load times
  • Fixed a bug on small occasions being locked out of heavy attacking after a successful parry
  • Fixed a bug that prevented the player from looting the shielded elite in the fort
  • Fixed a bug that caused the player character to "slide" during the second heavy combo move
  • Fixed a bug that allowed the player to speak to NPCS/loot from long distances