MotorSport Revolution
MotorSport Revolution 1.4.7
Version Date
Dec. 10, 2014
Patch Notes
Major Physics Update, New Prototype Class added - Build ver 1.4.7 Updated December 4, 2014
Build ver 1.4.7 Updated December 4, 2014
- totally rebuilt the player physics system, the handling now is much more
responsive and realistic, especially on the upper level cars like the formula and prototype cars. Traction Control, Anti-lock Brakes, and Stability Control are all 'on' by default in this build. I was on the fence about releasing this version update becuase as a result of the physics overhaul, the AI is now completely janked, and has an even sloppier turning response due to the new track physics settings. With that in mind, the fact the the player control is so greatly improved in this version, I felt that the minor inconvience of horrible AI was a acceptable 'bug' that I can fix in the next update. In my opinion the better physics makes the game a lot more fun, with or without the AI working perfectly.
- added new car class Le Mans with Prototype GT
- added 2 new Formula cars, different textures subset
- added "wrong way" indicator
- added alternate camera views, mapped to 'C' key by default. I did not have time to test all of this views, as they must be set for each car individually. If you find any that are really bad, or wish the view was different on any car, comment on it and I'll fix it.
- fixed some bad collisions on Australia and Brazil.
- fixed some bad textures on Canada
- fixed incorrect tree shading on Italy
- changed foliage shading in menu to animate with wind
Thanks for everyone who purchased the game during the Steam Autumn sale. If you have any comments or suggestions about things that you'd like to see added/changed in the game, make a comment in our Steam forums and I'll try to address everything that you alert me to.