My Pretty Toy

My Pretty Toy 0.7.1

Version
0.7.1
Links

Patch Notes

0.7.1

List of fixes:
Restored the elevator use decorator (You cannot use the elevator or fast travel when you are being chased by an enemy).
The character could fall under the play area if you switch to another team member while you are being tied up - fixed.
Fixed the decorator when moving to another character (You cannot switch characters while you are being chased).
Fixed the decorator when moving to another character (You cannot change characters while an action is being applied to you).
AI moves in a circle if it follows a leash with tied legs - fixed.
A slaver who lost sight of you could trigger an alarm despite the fact that the player character had already been caught by the boss - fixed.
Slavers could continue searching for the player character after he was caught by the boss - fixed.
Fixed the bug where slavers could trigger an alarm even when the player character had already been caught - fixed.
Sometimes slavers could not help their comrades to free themselves - fixed.
Slavers could ignore freed slaves - fixed.
A slaver could switch to searching for a player character in their last location after the player character had already been caught - fixed.
Slavers could stop attacking you after they caught you - fixed.
Fixed an error in determining Z coordinates when chasing (AI could tie you up, ignoring your altitude position).
Fixed pathfinding for AI in places inaccessible to them. Slavers considered the closest valid point from the player as his actual position, which allowed them to tie him up (A slaver could tie up a player character when he was standing on a tower or after going down into a dungeon).

Slavers could stop attacking you after the boss caught you - fixed.
Slaves could stop helping you to free yourself - fixed.
Slaves could stop doing anything after helping you - fixed.
Slaves could stop helping each other - fixed.
Enemy NPCs could stop attacking after you were freed by one of the slaves - fixed.
The player could disrupt the work of the game character if the NPC began to bind the game character with the open radial menu. Now in such a situation the panel closes automatically.

The player could open the radial menu at the time when an action was applied to the game character ( While you were bound, you could equip an item, which could lead to animation breakage or freezing of the radial menu itself ) - fixed.

The player could open the radial menu during playback of animation montages. Using equipment could cause animation breakage ( Bug with freezing the position in the bound state when equipping a crossbow ) - fixed.

Fixed glowing skin material in character preview in Cloth Palette panel.
Changes:
Storage optimization was performed, the project weight was reduced by half.