the full changelog is available at
https://mysteriousspace.com/changelog/0-11-x/ but as always, here's a summary:
the largest change is the removal of "entropy" effects on equipment. I found, through playing with friends, that an equipment with an "entropic" modifier was almost guaranteed to be ignored by players. some of the entropy effects WERE too extreme, to be sure, but even when they weren't, the attitude towards them seemed to be "why take on a weird negative just to get a slight stat boost?"
SO: I removed all traces of "entropy" from the game! it took a lot of time, thinking, and effort to add all those effects, and it felt kind of painful to undo all that previous work, but I tried to remember one of my favorite quotes, by Antoine de Saint-Exupéry: "Perfection is achieved, not when there is nothing more to add, but when there is nothing left to take away." (and I'm sure I could apply that philosophy much more than I do!)
to be clear, "static" effects still remain. I also took this opportunity to tweak a few "stasis" modifiers, mainly by making more of them increase in power with additional stacks of stasis.
other, smaller changes, include:
- I added parallax background terrain on several types of planets, for extra visual "ooh!" and "aah!"
- there are a couple new achievements! (and I also took the time to create graphics for almost all of the existing achievements! (finally!))
- when visiting a civilization, or the source of the mysterious signal, you now ALWAYS gain the fuel required to travel (instead of only gaining that fuel when you wouldn't otherwise have enough)
- the visual effect of "scrambled sensors" has been completely redone, using pixel shaders (I've also put pixel shaders to use in subtler places, such as the blinking effect of enemies when they take damage)
thanks for reading, and thanks for playing!
good luck, pilot!