Mysterious Space
  
  Mysterious Space long time no update!
  
    Version
    long time no update!
   
  
  
    Version Date
    Sept. 25, 2015
   
  
  
  Patch Notes
  long time no update!
  
    hello! I've been traveling for weddings and to visit family, and getting caught up in other "real-life" events. but though I've not been finding time to post video updates, I am still working on Mysterious Space! version 0.8.2 progress is coming along great! below is a changelog representing CURRENT progress; a little more may be done before the 0.8.2 release (which will be out at the end of the month)!
sorry for my recent silence; I felt that my Mysterious Space time - when I found it - was better spent working on Mysterious Space than recording updates videos. I like doing the videos, but they take a non-trivial amount of time to get together!
anyway, here's the current changelog; I hope it contains things which are of interest to you :)
0.8.2
=====
Fixes
—–
* When descending toward the surface of worlds without an atmosphere, the
  background was changing colors incorrectly. This has been fixed.
* Fixed crash involved in folded space within desert worlds. (Thanks to Kidli
  Solaris for reporting this!)
* Old, incompatible saves are no longer shown in the CONTINUE GAME menu.
* Made some mini-bosses start a minimum distance from the player, to avoid
  starting the player and mini-boss overlapping! (Telefrag!) Most mini-bosses
  have other restrictions that prevented this from happening, anyway, but a
  couple didn't >_>
* Buttons will no longer be placed directly below a solid piece of terrain.
  (Second time I've tried to fix this; hopefully the last!)
* Fixed display of time on score summary page. (It was not showing the number
  of seconds in all cases.)
* Mushrooms are no longer effected by knockback.
* Fixed a bug that prevented you from selecting the second accessory slot.
  (Thanks to sheezhaa-brownie for reporting this bug.)
* Messages for the second player in split-screen co-op are now correctly shown
  on that player's half of the screen. (Previously, all messages were shown on
  the first player's half of the screen.)
* Fixed some minor bugs related to certain teleportations, like double-playing
  the teleport sound effect and/or double shaking the screen.
* Many item names/descriptions will now change when the game's language setting
  is changed, rather than being stuck to whatever language they were created
  with.
Planets
——-
* Early planets are a bit smaller; the sizes of later planets remain roughly
  the same.
Enemies
——-
* New enemy: Erratic Eridanus
* "Uncommon" enemies (currently, only the teleporting eye) can no longer be
  spawned immediately; an amount of time must pass, first. For later levels,
  the amount of time is of course less than on earlier levels.
Co-op
—–
* Reduced the spawn rate of enemies in co-op games (it's still higher than
  single player, just not as high as before this change).
* When an effect would cause an Orbital to teleport, its host ship is now
  teleported. (Previously, nothing happened when an effect tried to teleport
  an Orbital.)
Player Ships
————
* Added a new ship: Risky Ras Algethi.
Tutorial
——–
* Updated the tutorial. It now has more excitement :P
Upgrades
——–
* The "Scrapping" upgrade blueprint is now found exclusively in Folded Space.
Accessories
———–
* EMP Channeler's curse is now triggered when the accessories fires a ring of
  bullets, instead of when the player is hit by a slowing effect.
UI
–
* On-screen messages (ex: "Unidentified Ship Part", "Your Blaster has been
  permanently Weakened!") can now be queued up. So, for example, if you pick up
  three crates in rapid succession, rather than each message immediately
  replacing the last, you'll see a list of messages.
* On-screen messages now live on-screen for an amount of time proportional to
  their length. So "Log" will only last 1 second, but longer messages may last
  a few seconds.
* On-screen messages when picking up consumable items (Alien Artifacts,
  Advanced Technology, and Batteries) now have the following added to the end:
  "(ESC to use)" (or similar, depending on input device and language settings).
  This is intended for new players, who may not even know that there's a menu
  to access!
Internationalization
——————–
* Changed French "Nouveau" to "Neuf" (it's shorter!)
* Added French and German translations for some additional words and phrases.
Misc
—-
* Refactored code surrounding how levels spawn enemies, making it easier to
  control precisely the sorts of enemies a given planet will spawn.
* Refactored code surround languages, to make languages moddable. Will add
  Steam Workshop support in the near future, with focus on languages! (If
  people have specific requests in order to make modding easier, definitely
  let me know! This is new ground for me!)