Mystic Vale

Mystic Vale Patch Notes - 17/12/18

Version
Patch Notes - 17/12/18
Version Date
Dec. 17, 2018
Links

Patch Notes

Patch Notes - 17/12/18



Changelog


New


  • Online play is now available! Join existing public games via the room list, or start your own private or public games.
  • Added a bunch more animations to the Advancements.
  • Added a 'How to Play' button. This will open a video in your browser which will help teach you how to play. The full tutorial will be coming soon.

Improvements and Fixes


  • Hard AI should now be a bit harder. It will make smarter decisions when purchasing Advancements, and will make better attempts to synergise.
  • Fixed an issue with the results screen where the deck view dialog would fail to scroll properly in some cases.
  • Fixed an issue where player cards could remain highlighted when purchasing Advancements very quickly.
  • A rule regarding limiting the number of Level 1 Advancements available to purchase is now enforced. 2-Player games will now have 12 Level 1 Advancements, 3-Player games will have 15 Level 1 Advancements, and 4-Player games will now have 18 Level 1 Advancements. Level 2 and Level 3 Advancements are unaffected.
  • Advancements should now properly order themselves via their Level.
  • Exodus Road Vale Card price correction (Previous: 1 Animal Spirit and 1 Forest Spirit. Corrected: 1 Animal Spirit and 1 Sky Spirit)
  • Victory Points are now awarded at the end of your turn, instead of when you enter your harvest phase. This is to allow for certain abilities (such as Conclave of Ents) to be used in the Harvest Phase and still count to your awarded VP.
  • Advancements and Vale Cards purchased by other players should now properly display that player's colour on the Advancement's glass sleeve/Vale Card's glass border during the purchase animation.