Naheulbeuk's Dungeon Master

Naheulbeuk's Dungeon Master 1.5

Version
1.5
Version Date
Feb. 7, 2024
Links

Patch Notes

[UPDATE] Patch 1.5 is now LIVE!



H-Hey Master.

As you asked (and to avoid more deadly accidents at work), we fixed some stuff around in the dungeon! Check out the details below!


  • Added gamepad controls (we still recommend playing with a mouse and a keyboard).
  • Added an “unlock all” option when creating a new sandbox dungeon.
  • Fixed a bug that prevented salary payment while the camera was focused on another floor.
  • Zangdar will no longer fire you for no reason.


  • Fixed a bug where minions would freeze since version 1.3.
  • Fixed a bug where minions would freeze after a spellcaster teleport.
  • Fixed a bug where minions would freeze after starting an incursion.
  • Fixed corrupted saves since version 1.4.
  • Fixed objective 8.2 which blocks progress if the player hasn't built a PayPalantír.
  • Fixed a bug preventing objects from being built inside rooms.
  • Fixed a bug that blocked progress in mission 5.4 when a strike was in progress.
  • Fixed a bug that prevented players from sending minions into raids.
  • Fixed a bug that prevented the player from sacrificing or firing some minions.
  • Fixed a bug where the game would crash if the player clicked on a raid button REALLY fast.
  • Fixed a hard-lock that randomly locked the game when sacrificing a minion.
  • Fixed a bug that prevented the player from recruiting a cook during the tutorial.
  • Fixed random crashes when saving the game.
  • Fixed random crashes during incursions.


  • Fixed tutorial on freeing prisoners.
  • Fixed texts about the elf faction's raids.
  • Fixed game-over screen.
  • Fixed some texts overflowing from windows.
  • Fixed text of objective 3.3.
  • Fixed raid appraisal window not showing every minion initially assigned to the mission.
  • Fixed typos on several texts.
  • Carpets and Dividing Walls effects corrected.
  • Text colors in market window corrected.
  • Updated stairs icons.
  • Updated teleportation window.
  • Updated the tavern’s window to clarify its inner workings.
  • Added a new help text on the recycling button (undead invocation).
  • Added a new help text clarifying the inner workings of meal preparation/consumption (kitchen room).
  • Added a new help text clarifying the inner workings of the tavern (tavern room).
  • Added a text indicating when the maximum amount of a resource is reached.
  • Added a new emote when prisoners reach their tipping point.
  • Added an indication of current dungeon stocks in every stock object’s window.
  • Removed a superfluous notification linked to the compost resource gauge.
  • Rewrote traits indicating food preferences for clarification (added new ones when missing).


  • Updated difficulty options in sandbox mode.
  • Changed unique minions unlock conditions in sandbox mode.
  • Guards spend more time in their room when they have nothing else to do.
  • Dirtiness propagates less quickly in corridors.
  • Vampires eat less often.
  • Elves fall into traps less often.
  • Minions select in priority rooms on their floor.
  • Fixed the domestics' behavior.
  • Raised the amount of gold rewarded by raids.
  • Raised damages dealt by status effects.
  • Raised the amount of intel resource generated by torturing adventurers.
  • Lowered the amount of resource stocked by storage units (50 > 20, except for compost, which remains at 50 per grave).
  • Lowered the rate of propagation of the “dynamo” status effect.
  • Lowered patience gained by Zangdar from having a prestigious room.
  • Stopped the moral loss of minions when they discuss.
  • Stopped the moral loss of minions when they request healing.


  • Fixed a bug that allowed objects to be placed on reserved spaces.
  • Removed a lot of reserved spaces on decorative objects.
  • Fixed a lot of soft-locks and crashes when constructing.
  • The Anti-Prophetic Containment Cupboard is now a specific decoration.


  • Fixed many visual glitches.
  • Fixed door placement.
  • The Grade 10 VFX is now only displayed on Grade 10 minions.
  • Added missing animation on spies.
  • Fixed invisible clients in tavern.

  • Fixed plenty of bugs linked to the spell casters’ teleportation.
  • Necromancers cannot collect bodies while a fight is in progress anymore.
  • Fixed numerous bugs linked to minions waiting for their salary.
  • Fixed cultists’ behavior when the player asks for a sacrifice.
  • Fixed duplicate trait on minions returning from raids.
  • Fixed demons born of the sacrifice of dwarves.
  • Fixed a bug teleporting guards at the dungeon’s entrance at the start of an incursion.
  • Fixed a bug that caused artisans to become dirty quickly.
  • Fixed a bug preventing minions returning from raid to benefit from relic effects.
  • Fixed pharmagicians’ behavior: if they're all requesting for healing, they'll heal each other.
  • Global optimization.
  • Updated credits.


  • Some occasional cases of saves not loading properly.
  • Some occasional cases of rooms staying “under construction” indefinitely.

We thank you kindly for your patience (and your restraint in inflicting whiplashes).

Your humble servants.

https://store.steampowered.com/app/2005160/Naheulbeuks_Dungeon_Master/