Necromorphosis

Necromorphosis Necromorphosis November 24 Demo Update Patch Notes

Version
Necromorphosis November 24 Demo Update Patch Notes
Version Date
Nov. 18, 2024
Links

Patch Notes

Necromorphosis November 24 Demo Update Patch Notes

New starting weapon unlock system: acquire Serpent Coins from dismantling Idols. Spend those to open special Chests that will contain a weapon unlock to be used on any following runs.

Default unlocks: bone, spear, staff, fist, pistol

New weapon: staff -> cast all spells you have as it fires slow-moving stars at enemies.

New classes: Sorcerer, Soldier, Scallywag. everyone starts as Simple, unlock more classes with the special chest.

Changed spellcasting: Each attack has a chance to cast on-hit spells, which is dependant on having sufficient Brainpower. More Brains = cast Spells more often.

QoL adjustments and Fixes:
  • added a slight pause before leveling up
  • opening chests now spawns bones on all directions
  • total kills are now properly saved
  • fixed regeneration recovering hp twice
  • fixed swords breaking by pause
  • fixed spears breaking by having sufficient skill
  • fixed spike breaking by having sufficient speed
  • fixed ice stopping enemy animations forever
  • fixed halberd attack
  • star behavior changed slightly
  • pistol stray bullets now less useless
  • adjusted scalling of several weapons
  • changed weapon colors so they match their most significat stat
  • increased star cooldown
  • adjusted spike in many ways, added trail (mostly noticeable on crossbow)
  • adjusted cannon graphics + now fires a larger canonball in a straight line with splinters dealing most damage close by. rotation clunkyness now mitigated by Skill.
  • adjusted all item text to better reflect their use
  • standardized player movement speed
  • special Whale shrine now appears at the shop for worthy worshippers
  • reduced flying dutchman hp, only drops bombs on 3+ depth
  • re-added skullface mantle boss, with altered stats and abilities
  • sped up the savage approach; reduced damage on early depths
  • changed amount of enemies spawned by depth (slightly less enemies on depth 1, slightly more on each depth above)
  • fixed some endboss snake problems and made their death more dramatic
  • slowed down hallowing attack speed, increased bat shrine scalling effect on them
  • bow samurai skeletons now have a limited supply of arrows before drawing their swords and charging in
  • idols may spawn different types of enemies depending on depth
  • double bosses now only arrive after a certain amount of time has passed
  • fixed some enemy scaling

New shrines:
  • Snake (speed / skill)
  • sufficient favor grants Dust
  • spawns several limbless
  • Frog (speed / soul)
  • sufficient favor grants Retaliation
  • spawns poison and sludge across the map

Changed graphics:
  • bear shrine
  • owl shrine
  • spider shrine
  • elk shrine
  • elephant shrine
  • jellyfish shrine

Changed life chest drop types (includes Amount, Luck, Vampirism, any of the main attributes or any weapon/spell)