New starting weapon unlock system: acquire Serpent Coins from dismantling Idols. Spend those to open special Chests that will contain a weapon unlock to be used on any following runs.
Default unlocks: bone, spear, staff, fist, pistol
New weapon: staff -> cast all spells you have as it fires slow-moving stars at enemies.
New classes: Sorcerer, Soldier, Scallywag. everyone starts as Simple, unlock more classes with the special chest.
Changed spellcasting: Each attack has a chance to cast on-hit spells, which is dependant on having sufficient Brainpower. More Brains = cast Spells more often.
QoL adjustments and Fixes:- added a slight pause before leveling up
- opening chests now spawns bones on all directions
- total kills are now properly saved
- fixed regeneration recovering hp twice
- fixed swords breaking by pause
- fixed spears breaking by having sufficient skill
- fixed spike breaking by having sufficient speed
- fixed ice stopping enemy animations forever
- fixed halberd attack
- star behavior changed slightly
- pistol stray bullets now less useless
- adjusted scalling of several weapons
- changed weapon colors so they match their most significat stat
- increased star cooldown
- adjusted spike in many ways, added trail (mostly noticeable on crossbow)
- adjusted cannon graphics + now fires a larger canonball in a straight line with splinters dealing most damage close by. rotation clunkyness now mitigated by Skill.
- adjusted all item text to better reflect their use
- standardized player movement speed
- special Whale shrine now appears at the shop for worthy worshippers
- reduced flying dutchman hp, only drops bombs on 3+ depth
- re-added skullface mantle boss, with altered stats and abilities
- sped up the savage approach; reduced damage on early depths
- changed amount of enemies spawned by depth (slightly less enemies on depth 1, slightly more on each depth above)
- fixed some endboss snake problems and made their death more dramatic
- slowed down hallowing attack speed, increased bat shrine scalling effect on them
- bow samurai skeletons now have a limited supply of arrows before drawing their swords and charging in
- idols may spawn different types of enemies depending on depth
- double bosses now only arrive after a certain amount of time has passed
- fixed some enemy scaling
New shrines:- Snake (speed / skill)
- sufficient favor grants Dust
- spawns several limbless
- Frog (speed / soul)
- sufficient favor grants Retaliation
- spawns poison and sludge across the map
Changed graphics:- bear shrine
- owl shrine
- spider shrine
- elk shrine
- elephant shrine
- jellyfish shrine
Changed life chest drop types (includes Amount, Luck, Vampirism, any of the main attributes or any weapon/spell)