Hey all!
I've been away for a bit as I haven't had much time to work on Neighborhood, but I have been plugging away here and there. I have a big update with a great deal of changes and fixes so let's jump right into it!
- New character - Sofie
Sofie is a hybrid support character who excels at medium to long range. She requires effective spacing with her attacks as maximum damage can only be achieved at maximum range. She also has a few good options for burst healing as well as great offensive options. Of course, if you have no need for healing, you can simply ignore those skills and go full offense. Her damage output is below average and her attack speed can be slow, but she more than makes up for it with her extreme range.
- New default control layout
After a great deal of testing and feedback, the default control layout is changing.
- Dialogue fixes
All players are now locked during any NPC interaction. This should help prevent team mates from wandering off. it should also keep a few issues revolving this from popping up as often.
- AI fixes
AI behavior has been adjusted to be more consistent. Enemies no longer get stuck in certain states and enemies are now capable of evading and defending.
- Audio fixes
Audio pitch and volume no longer rapidly changes under rare circumstances. Also a gap in audio zones have been fixed.
- Camera shake
Certain moves now have a camera shaking effect added to them.
- Parry overhaul
The parry was a little too lenient. It has been altered to require a tighter timing, but can be affected by certain equipment items.
- General notes
A lot has gone into making things run smoother. A great deal of optimization has gone into making characters take up less resources which should lower the minimum requirements quite a bit. There should also be less frames dropped in very rare heavy situations.
Anyways that does it for this update. More to come soon!