Hello summoners!
Demo version is 0.6.0 Live
Cards
Flamepurr:
- Fixed a bug that enemies Flamepurr gives you mana reduction.
- Fixed a bug when getting 3 Flamepurr then selling 1 will permanently increase buy cost by 1.
Developer notes: Flamepurr was filled with bugs so i had to take it to the vet
NekoBurst
Effect Die: give fire nekos 2 Atk -> New effect: Die :deal 3 damage to target enemy
Developer notes: NekoBurst previous design was to use targeted damage and now it's implemented.
Purrlem
Effect Allied died: gain +3 Atk -> Die: give random ally shield
Developer notes: Ground cards should be focusing on shield usage. so it will shift to that design.
Game
- Fixed a bug when you finish the game and start a new game you cant summon cats.
- Fixed a bug that having 7 cats sometimes doesn't trigger the die effects.
Battle
- Token spawn order: now it pushes back the cards in the 6th position, preserving the order.
- Battle System: now the enemy places its cards before fighting
- Effect System Stack: now there's a delay between effect triggers to know what is happening
- Tutorial: fixed a bug where you can still interact with everything during the tutorial including going to the fight without cards.
Visuals
- Battle: added a visual indicator when there are more cards outside the screen.
- Store: when you get exceeding mana you'll get a visual indicator on how much mana you have
- VFX overhaul for Health and Attack buffs
Nintai Studios