Nekomancer: Auto Card Tactics

Nekomancer: Auto Card Tactics Demo Update June

Version
Demo Update June
Version Date
June 16, 2023
Links

Patch Notes

Demo Update June

Hello summoners!



Demo version is 0.6.0 Live

Cards




Flamepurr:

  • Fixed a bug that enemies Flamepurr gives you mana reduction.
  • Fixed a bug when getting 3 Flamepurr then selling 1 will permanently increase buy cost by 1.

Developer notes: Flamepurr was filled with bugs so i had to take it to the vet


NekoBurst

Effect Die: give fire nekos 2 Atk -> New effect: Die :deal 3 damage to target enemy

Developer notes: NekoBurst previous design was to use targeted damage and now it's implemented.


Purrlem

Effect Allied died: gain +3 Atk -> Die: give random ally shield

Developer notes: Ground cards should be focusing on shield usage. so it will shift to that design.

Game


  • Fixed a bug when you finish the game and start a new game you cant summon cats.
  • Fixed a bug that having 7 cats sometimes doesn't trigger the die effects.

Battle


  • Token spawn order: now it pushes back the cards in the 6th position, preserving the order.
  • Battle System: now the enemy places its cards before fighting
  • Effect System Stack: now there's a delay between effect triggers to know what is happening
  • Tutorial: fixed a bug where you can still interact with everything during the tutorial including going to the fight without cards.

Visuals


  • Battle: added a visual indicator when there are more cards outside the screen.
  • Store: when you get exceeding mana you'll get a visual indicator on how much mana you have
  • VFX overhaul for Health and Attack buffs

Nintai Studios