Nekotto Island

Nekotto Island 1.1

Version
1.1
Links

Patch Notes

1.1

- Added window mode.
- Fixed the display name issue of the store link.
- Added an enlarged map (available after collecting 10 hull parts).
- Fixed an issue where guides wouldn't hide during interactions when guide hiding was enabled.
- Added a drone view that follows allies.
- Added the ability to change positions when viewing allies mating with natives via drone view.
- Adjusted allies' head movements to be more vigorous when mating with natives.
- Made cooked meat appear in the homes of natives.
- Fixed an issue where meat would roll to unreachable locations in the sea.
- Adjusted map icons to scale with the size of animals.
- Increased the maximum number of animals in a scene from 20 to 40.
- Adjusted the distance at which animals disappear from a scene from 1000m to 650m.
- Adjusted the amount of meat animals drop.
- Fixed issues with player movement.
- Fixed movement animation issues for Lime.
- Reduced instances of allied units not following the player.
- Changed it so that players and units wear clothes upon returning to the base.
- Changed it so that icons are displayed on undressed clothes.
- Removed the two-person limit for natives during mating.
- Fixed an issue where female units would clip into the ground when mating with natives.
- Fixed an issue where legs would clip into the ground in certain positions at the start of mating.
- Adjusted the pleasure increase rate from natives' thrusting.
- Adjusted the pleasure increase rate when the player accelerates thrusting.
- Adjusted the system so that units become aroused more easily when nearby units are mating.
- Enhanced the ground flatness detection process.
- Fixed an issue where players wouldn't face the camera during mating.
- Fixed an issue where players would become fully transparent when set to invisible.
- Fixed issues where hull parts would float in the air or sink into the ground.
- Fixed issues where hull parts would become stuck without a grasping point.
- Fixed issues where hull parts would save in irretrievable locations.
- Fixed issues where hull parts would remain stuck when the rover exploded while connected.
- Adjusted the handle return speed of the rover.
- Fixed an issue where the selected unit's name would remain missing after disembarking from the rover.
- Fixed an issue where units would freeze in the seated position after disembarking from the rover.
- Adjusted so that the revival countdown continues even when defeated natives are inactive.
- Fixed an issue where the revival countdown wouldn't display when reactivating defeated natives.
- Fixed an issue where the revival countdown would reset when reactivating defeated natives.
- Adjusted so that the invincibility period upon player revival lasts longer.
- Adjusted so that players can revive by pressing the confirm button after the revival countdown ends.
- Fixed an issue where units wouldn't move due to pathfinding load when many active units were in a scene.
- Fixed an issue where the barrier would remain active when allies were defeated.
- Fixed an issue where units would attack defeated players and units.
- Adjusted the enemy's movement speed during the final event.
- Fixed an issue where enemies would become active in unreachable locations after moving while inactive.
- Adjusted so that the result screen is displayed before showing the ranking.
- Fixed scrolling issues on the ranking screen.
- Fixed an issue where the spaceship would appear on the ranking screen when skipping the ending cutscene.
- Fixed an issue where meat dropped by animals would scatter in all directions.
- Changed to display the rarity of animals.
- Added explanations for how to connect hull parts to the rover and how to load animals onto the rover.