Nekotto Island

Nekotto Island 1.32

Version
1.32
Links

Patch Notes

1.32

- Adjusted the range at which sound effects like eating meat and footsteps are audible.
- Fixed an issue where piggybacked units on a rover would not release the piggyback posture when revived simultaneously.
- Fixed an issue where the player would not return to the surface after falling through the ground.
- Fixed an issue where rovers would now return to the ground after falling through it.
- Adjusted rovers and characters to respawn on land when they move into the sea.
- Fixed an issue where enemies returning from raids would attack again if the game was closed and reopened.
- Ensured that at least one base participates in every native raid cycle.
- Fixed an issue where units near the spaceship would fall through the ground when their positions were saved.
- Players can no longer interact with the control panel while standing on top of it.
- Fixed an issue where players would equip melee weapons after using a control panel or accessing the pause screen.
- Made the player invincible when unable to move during game start or mission explanations.
- Fixed an issue where natives would climax while escaping.
- Fixed an issue where natives would go down while mating.
- Corrected an issue where natives would act while mating with females.
- Fixed an issue where turned female units would reset their revival timer to around 300 seconds after a second canceled mating session following a climax.

- Fixed an issue where units equipped weapons upon recovering from a downed state.
- Enabled rover collisions and explosions to cancel mating states.