Nekotto Island

Nekotto Island 1.35

Version
1.35
Links

Patch Notes

1.35

- Fixed a bug where private parts were not displayed when viewed through a transparent player.
- Fixed a bug where animals’ front legs would sink into the ground on very steep slopes.
- Fixed a bug where an animal’s attack mode would not deactivate even after its target was downed.
- Changed the voice used upon a female unit’s climax for the second time onwards.
- Fixed a bug where, after placing a downed unit on the rover and boarding then dismounting immediately, the player would move on top of the rover in rover view.

- Fixed a bug where the player would momentarily warp back to their position before boarding the rover when dismounting the rover.
- Fixed an issue where units would stop moving if combat mode was canceled while turning.
- Removed the “guard” command and changed the system so that when a unit’s HP is below half, their action distance and action time are automatically reduced.

- When the “charge” command is set, units will now automatically dismantle and collect meat from animals.
- When the “charge” command is set and the maximum amount of meat is reached, units will automatically deliver the meat to the rover or resupply the spaceship.

- When the “charge” command is set and a unit boards the rover, the command switches to “follow.”
- When the “charge” command is set, returning enemy units will no longer be targeted.
- When the “charge” command is set, the wandering distance is increased to 25m.
- When the “charge” command is set, leaders other than the player have their wandering and detection distances increased by a further 1.4 times.
- When the “charge” command is set, leaders other than the player will return to base if 300 seconds have passed and they are more than 600m away from the base.

- When a unit set to “follow” the player returns to a leader other than the player, if that leader has the “charge” command, the unit command switches to “charge.”

- When returning to base using the “return” command, the command now switches to either “follow” or “charge.”
- Changed so that if a unit is following a leader, it will carry downed units on its back.
- Adjusted the distance for locals to check if other units are nearby before starting mating (from 5m to 2m).
- Removed the rocky floor inside local dwellings.
- Fixed a bug where if meat fell into areas within local dwellings that units could not reach, the units would keep moving indefinitely.
- Fixed a bug where units’ attacks would cease near the spaceship.
- Changed so that a unit chasing a fleeing enemy for a certain amount of time will switch to a ranged weapon.
- Fixed a bug where melee attacks could not hit very close small animals.
- Fixed a bug where attacking crocodiles with melee weapons would not correctly initiate the attack.
- Added animal spawn locations around leaders other than the player in addition to around the player.
- Changed so that animals do not despawn if there are non-animal units within a 20m radius of them.
- Fixed a bug where units could get stuck on fallen trees or stumps and stop moving.
- Changed so that purged clothing or equipment no longer collides with the rover.
- Modified so that unit names are displayed even when riding the rover.
- Removed the feature that automatically activated the rover’s boost when detecting it was not moving.
- Adjusted so that socks no longer sit on top of shoes.
- Fixed a bug where Karin’s and Rusk’s tears turned black.