Nekotto Island
Nekotto Island 1.36
Patch Notes
1.36
Fixed a bug that caused the vehicle to momentarily warp to the last saved location when exiting the rover.
Fixed a bug that caused the initial spawn location to warp momentarily when exiting a rover.
Fixed a bug that caused the animal spawning system to stop midway.
Fixed a bug that caused animals to spawn in excess of the world limit of 40.
Fixed a bug that prevented animals from spawning during thunderstorms and heavy rain.
Fixed a problem in which animals would regain all of their HP when hit with a rover.
Units ordered to assault will not sleep at night, but will stay awake for a while.
Fixed a problem in which units ordered to assault would not disembark from the rover even if there was meat on the ground around them.
Fixed a bug where units ordered to assault would target loaded animals.
Fixed a bug that prevented enemy units from attacking units ordered to return.
Fixed a problem in which ordering a unit to return near a base would cause the unit to remain ordered to return.
Fixed a bug that prevented animals from spawning around the unit that took the leadership position.
Fixed a bug that caused the unit that became the leader to follow nearby allies.
Fixed a bug that caused the unit that became the leader to roam toward the nearest animal within 280 meters.
Fixed a bug that prevented a unit from giving a piggyback ride to the leader if the leader was in the middle of an attacking action when the unit moved to the leader.
The distance at which a unit becomes lost has been adjusted (from 400m to 800m). (From 400m to 800m)
Added an icon to indicate that a unit is a leader.
Fixed a problem in which the unit selection UI did not update the instruction display when a unit went down.
The color of the icon indicating the camera's view of the map has been adjusted to make it easier to see.