[p]This update improves performance, stability, UI/visuals, and gameplay consistency across all modes.[/p]
Tactical
- [p]Timer now starts when player first triggers a move[/p]
- [p]Fixed bug where ejection line direction was pointed inwards to walls[/p]
- [p]Fixed continue bug on final level[/p]
Infinite
- [p]Fixed memory leak in geo-object pooling and caching[/p]
- [p]Center player sphere to the target it is attached to if it drifts off too far to the side; except for the top target when it starts moving (that one you still have to time to hit 😉)[/p]
- [p]Top target starts moving a bit later in game, and moves 5% slower than before[/p]
- [p]Increased bomb power-up spawn probability by 5%[/p]
UI
- [p]Fixed "Back" support in menus for backspace on keyboard and "button east" on controllers (B on Xbox, circle on PS etc.)[/p]
- [p]Fixed aspect ratio handling and adaptive layout[/p]
- [p]Corrected leaderboard typos[/p]
- [p]Trimmed usernames to fit one line[/p]
Effects
- [p]Optimized explosion fragment caching to reduce CPU load[/p]