[p]Hey everyone! The new v1.2.0 update is now live! We'll also be running a discount during the Spring Sale starting tomorrow, so don't miss out if you've been thinking about picking it up![/p][p][/p][p]Here are the detailed patch notes for this update:[/p][p][/p]
Equipment Balance
[p]Existing Accessory Stats Enhanced:[/p]
- [p]Red Spot Stone Ring[/p]
- [p]Frost Spot Stone Ring[/p]
- [p]Yellow Spot Stone Ring[/p]
[p]Existing Relic Stats Enhanced:[/p]
- [p]Spell Pendant (Fire Explosion)[/p]
- [p]Spell Pendant (Frost Nova)[/p]
- [p]Spell Pendant (Lightning Chain)[/p]
- [p]Energy Storage Ring (Burn)[/p]
- [p]Energy Storage Ring (Freeze)[/p]
- [p]Energy Storage Ring (Paralysis)[/p]
[p][/p]
System Improvements
- [p]Optimized accessory and weapon drop logic: When no blueprints are available to drop in lower-level chapters, higher-tier blueprints will now drop instead.[/p]
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Cosmetics
- [p]New Outfit: Deepwood Wraith[/p]
[p][/p]
Weapon Random Enchantment - New Effects
[*][p]Health recovery capped at 40% of max HP, but Crit Rate +25%[/p]
[*][p]10% chance to lose massive HP when taking damage, but Final Damage +100%[/p]
[*][p]Springs no longer restore potions, but Black Stones from kills +300%[/p]
[*][p]Attacks no longer generate Energy, but Attack Power +40%. Restore 1 Energy per kill.[/p]
[*][p]Max HP +50. When Energy is insufficient, Soul Skills can still be cast without Energy cost, but consume 12% max HP instead.[/p]
[*][p]Final Damage +200%, but max HP locked at 1.[/p]
[*][p]Replace Soul Skill: Spend 1 Energy to create a 5-second shield. While active, damage taken is reflected to attackers at 2000%.[/p]
[*][p]Replace Soul Skill: Spend 1 Energy to instantly execute normal enemies below 35% HP. Restore 10% max HP on successful execution.
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