Nevermind

Nevermind Updates on Nevermind’s Launch Timeline

Version
Updates on Nevermind’s Launch Timeline
Version Date
Sept. 11, 2015
Links

Patch Notes

Updates on Nevermind’s Launch Timeline

We’re excited to announce that the full version of Nevermind will be launching on Steam later this month!


More details will be announced in the coming weeks.

Windows


Nevermind will continue to fully support Win 8.1 and we’re currently working on bringing Nevermind to Win 10. This version will be available at some point after the launch this month. Nevermind is unofficially supported on Win 7. This means that it generally should work just fine on Win 7, but there may be a few platform-specific bugs here and there that haven’t been caught. If you find any, let us know either via the Discussions forums or directly via email at support@nevermindgame.com.


Oculus Rift


The Oculus Rift version of Nevermind will be available when the Oculus Rift itself will be available to everyone (which will be Q1 of 2016). We’ll be using the extra time to continue the development and optimization of the Rift version of Nevermind to ensure it’s the best experience it can be in virtual reality.


Additional Sensors


We will not be slowing down our R&D efforts to expand Nevermind’s list of supported sensors post-launch. We have some exciting things in the works and, as new sensors become available, we’ll be sure to announce them here.


New Content


Our vision for Nevermind is to continue to create new levels and content after launch and release those new levels on something akin to an episodic basis. Much will, of course, depend on how launch does, but all of the amazing support and feedback we’ve received throughout Early Access has us feeling pretty optimistic.

Thank you for your continued support and here's to an exciting September!