This update brings the following improvements:
- Smoother camera handling, especially for horizontal and vertical damping, and improved dead zone management, resulting in more fluent movement and better visibility below the player.
- Hit detection improvements with better collider adjustments for each individual enemy animation frame.
- UI fixes, including a dedicated camera for UI elements, preventing them from being affected by brightness settings.
- Added credits to properly give a shoutout to everyone who helped on the game.
- Save/load functionality updated to support the upcoming "Crystal Caverns" levels, allowing players to continue after reinstalling without having to replay everything (assuming they have the achievements for completing all prior levels).
I hope this update makes the game a wee bit more fun!