No Escape: Game Edition!
No Escape: Game Edition! 0.20.1
Patch Notes
0.20.1
If you make use of the auto-save system remember to keep making manual saves from time to time! Relying solely on the auto-save feature can soft-lock you into playable fail-states for example; so be smart and save regularly in the manual save slots!
COMBAT CHANGES:
- Being restrained by an enemy now disables usage of damage items as well! Meaning for example that if you’re caught in the street thugs handcuffs you can no longer toss grenades, bombs or darts at them! >;3
BUGFIXES:
- As always a metric fuck-ton of typo/grammar corrections. ;p
- Fara no longer sells two instances of the same upgrade (disruptor edge) at the pawnshop. On the flipside she now sells the upgrade that she was supposed to (hypernerve threading mark II).
- Winning a fight against either the rubber golems or the desert bandits now properly resets the amount of times you can lose against either of them (back to 3 chances).
- Talking to one of the police drones would send you running straight into a metal fence; it doesn’t do that anymore. :’)
- The auto-pathfinding of rpgmaker MV shouldn’t try sending you to the back of the counter of either the clinic or the sexshop when trying to chat with their owners respectively (thus making it harder to initiate to dialogue with either of them).
- Fixed the mr. Blue fight in the recall rooms causing him to not do anything (was a missing switch for some older saves).
- Fixed a hard-to-get bug that would cause you to start a battle with the struggle skills unlocked (even though you weren’t captured at that point).
- Fixed an missing-switch issue with the one of the spike traps in the crypts at the tomb VR-world.
- Fixed the music in Rose’s tent after the maid-suit battle (was louder than the rest of the desert background music).
CONTINUITITY ERRORS
- If you meet Fara in Cyberon city for the first time (but never in the tomb VR-world) Jack will still make a mention that something feels off about her. (Can cause some weirdness in that the event fires when entering main street fort the first time after this update (under certain conditions), nothing game-breaking though!)
QUALITY OF LIFE:
- Added item colors! All items will henceforth be color coded to give a better impression as to what each item does.
- Revamped the save menu! It’s now possible to make up to 24 manual saves and you can load them directly from the in-game menu (instead of having to go back to the main menu)!
- Added an (incredibly overdue) in-game credits page! You can find it in the main menu. ^^
- Lysi’s sexshop now has its own background music.
- Made some small changes on the cybercity maps so it’s more clear where can(‘t) walk. Also added a storm drain to the entry point’s side-street which I will definitely not use for a future shortcut from the factory.
- Added a small change to the street thugs that initially block the short cut from main street to the overpass; when talking to them for a second time the now have a different way of telling you to get lost. ;3
- Re-organized Fara’s upgrades in the shop window.
BALANCING:
- All the e-blade energy-projectors now slightly increase your total damage output as well. Makes them a bit more beefy which is warranted for the (big) price you pay for them.
PERFORMANCE/FILE SIZE:
- Upgraded rpgmakerMV pixi.js from 4.5.4 to 4.8.9; hopefully further increasing game stability/performance.
- Scriptor managed to rub his two whole braincells together; finally able to properly compress the game’s images without any noticeable quality reduction. This will drastically reduce the size of the game, which in turn will make it hog up less space on your drive and makes downloading of the game a lot faster (since it’s a smaller file). Possibly improves performance as well (big maybe but still).
SYSTEM CHANGES:
- Added new plugins: YEP_ItemCore.js, YEP_X_ItemRequirements.js, YEP_SaveCore.js, FELSKI_AUTOSAVE.js, YEP_CreditsPage.js