No Escape: Game Edition!

No Escape: Game Edition! 0.23.2

Version
0.23.2
Links

Patch Notes

0.23.2

BUGFIXES:
- Typo corrections (no update shall be without one!!!)
- Fixed some tileset issues around the pyramid; Kathleen can now walk where she should and not anymore where she shouldn’t.
- Fixed a soft-lock inside the traders tent: If you either fight goddess or bypass the metal spikes with the maid boots, then continue on to the next VR-world, and afterwards go back to the desert VR-world to go inside the traders tent for the first time, you got soft-locked because the trader's intro event still fires, but collides with the new trader inside the tent, thus preventing progression.

- Fixed a soft-lock in the bandit capture sequence code; which would give a black screen if Kathleen got capped 2-3 times regularly.
CONTINUITY ERRORS:
- Kathleen now recognizes Fara in Cybercity, if she’s “only” met her whilst serving goddess on day 3 of her side quest.
- Kathleen now makes note of the fact that Fara’s suddenly in the desert world if she’s only met her in the cybercity one, although this (of course) quickly gets brushed off…

PERFORMANCE:
- Stabilized the “movies” inside the game (for now only the struggle animation at Goddess during her intro) to (hopefully) reduce the amount of freezes some experience at this part. Also added an option to skip these animations (if the issue persist).

- RPGMaker MV apparently can (and often does?) silently use people’s internal GPU’s instead of their dedicated “strong” ones, potentially causing a choppy frame-rate even though the card should easy be able to carry a game such as this. I’ve added a line of code in the package.json that forces the game to ignore the GPU blacklist, which in theory should make it opt for the stronger GPU instead of the weaker internal one. For Nvidia users the fix will be a (super) little work on your end; see point 6 in the troubleshooting manual!

QUALITY OF LIFE:
- Adjusted the graphics of the new QTE arrows a bit, making them brighter and easier to see.
- Added a extra hint to the treasury door; if Kathleen has served/”fought” goddess she’ll now hint that she might be the one that can open the door.
- Removed the blue indicator circles from the recall rooms; they confused people a lot of “missing” something in the desert VR-world when there was just nothing implemented there yet (before the rubber guardian jackall). So from now on it will be a surprise as to how many events the world will contain. ;3

- Removed the exit-lock towards the portal that prevented the player from leaving the tomb VR-world when they bypassed the metal spikes with Rose’s maid suit heels, forcing them into a fight with the maid suit before progressing.