Changelog
Here's the changelog for the latest test build available right now
on the test branch (check out the next chapter to try it).
DISCLAIMER: This update will reset your progress!
But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back were you were.New content/features
Feature unlock system
- Game modes, weapons, grenades, shields are now unlocked by completing campaign missions
- Character customization and weapon customization are now unlocked by completing challenge missions
- Can't unlock features from 2 campaign missions of the same level in a single chapter (until the whole campaign is complete)
- Weapon attachments are now unlocked by using the weapon in campaign missions (unlock order randomized)
- Weapon specialist skills are now unlocked with XP
Campaign
- Changed the initial team size from 8 to 4
- Reworked the campaign with 5 chapters for each faction (instead of 3)
- Completed campaign chapters can be restarted when the whole campaign has been completed to unlock more content
- Grenades are not consumed anymore in campaign missions
- Replaced the campaign mission report by the usual mission report
- Changed the initial arsenal for each faction
Scoring
- Unified the scoring of the different mission objectives
- The score of the first try on each mission determines the credit rewards and the leaderboard rank
- Increased the prices of pretty much everything to match the new credits reward system
Skills
- Each character now has a predefined set of skills they can level up using credits
- Players can manually choose each recruit amongst 3 candidates when creating a new profile or unlocking a new recruit in the campaign
- Added new/reworked skills
Sandbox
- Sandbox is now an option of profiles instead of a separated difficulty
- Sandbox unlocks all weapons, attachments, grenades and shields
Improvements
- Permadeath is now option of profiles instead of a separated difficulty
- Reworked the main menu UI
- Characters cannot shoot while running anymore
- Reduced the size of the save files
- Improved the paused plan error message by adding the paused agent's name
- Updated translations
Fixes
- Fixed civilians not getting spawned as expected in custom missions
- Fixed hidden enemies not appearing when closing the game over report
- Fixed the cover hit chances modifiers displayed in red instead of blue (bonus instead of malus)
- Fixed the message displayed when launching the game outside of Steam
- Fixed the wrong type of error displayed when having disk access issues
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.