DISCLAIMER: This update will reset your progress!
But don't panic, the save files are now placed in a different location, so you can go back to the main branch and get back where you were.Changelog
Here's the changelog for the latest test build available right now
on the test branch (check out the next chapter to try it).
New Roguelike Campaign
- Your squad now starts with 2 members
- The credits system has been removed; weapons, grenades and shields are now gained by completing specific campaign missions
- Weapon attachments are now free once unlocked
- Removed the campaign fatigue mechanic
- Characters now automatically heal between campaign missions (20% by default, the Medic skill can improve it)
- All progress, including the gained equipment and the XP earned, is now reset when restarting a campaign chapter
- Skills now use character XP earned in campaign missions instead of credits (character XP bonus = score / team size)
- Changed the weapon/type XP formula (weapon XP = score x accuracy x bursts fired / total bursts)
- Permadeath is now unlocked and on by default
- The armory (previously called "shop") is now only available for squads with the "Guns, Lots of Guns" option
Improvements
- Improved the score formulas to avoid negative scores and increase the average score
- Added more detailed character stats in the game over panel (damage taken, xp bonuses)
- The muzzle flash is now hidden on silenced weapons
- Updated translations
Reminder: switching to the test branch
In the Steam client, right-click on the game from your library and select "Properties".
Select the "BETAS" tab.
Select the "test" branch listed in the dropdown menu under "Select the beta you would like to opt into".
The game then should automatically update to the test version.
To switch back to the public branch, just select "None" in the betas dropdown.